Table of Contents
Introduction 1
Part 1 Orientations
Creating a Strong First Impression: Using Augmented Reality to Enhance Library Orientation for Incoming Students Heather L. Wilson 13
The Lyco Map Game: A Blended Approach to Teaching Campus History Mary J. Snyder Broussard 25
Part 2 Physical and Virtual Spaces
Library Spaces in Support of Collaborative E-Learning at the University of Wisconsin-Stevens Point Terri Muraski 41
Experimenting with Massive Open Online Courses for Library Outreach and Institutional Awareness of Library Expertise Kyle Denlinger 52
Art Meets Education through Technology Loretta Esparza Alicia Virtue 62
Part 3 Enhancing the Classroom
Pin This: Working with Faculty to Enrich the Classroom Environment via Pinterest Emy Nelson Decker 79
Moving and Making in Academic Libraries to Enhance Instruction Kerri Brown Parker Bethany V. Smith Nathan Stevens 89
Integrating the Library and E-Learning: Implementing a Library Reading List Tool in the Learning Management System Mike Waugh Emily Frank 103
Selecting and Teaching Technologies Jewel Davis 115
Part 4 Making Reference Better
The Role of Chatbots in Teaching and Learning Danielle Kane 131
A Reference Interview Adventure: Enhancing Library Training with Interactive Fiction Emilia R. Marcyk Mark Wardecker Angela Stangl 148
Participatory Culture and E-Learning: Using Crowdsourcing as a Catalyst for Online Student Engagement Ilana Stonebraker Tao Zhang 159
Appendix: Useful URLs 175
Bibliography 179
About the Contributors 189
Index 191