Title: Billiards, Bowling, Table Tennis, Pinball, and Video Games: A Bibliographic Guide, Author: Robert R. Craven
Title: Machines That Learn to Play Games, Author: Johannes Fürnkranz
Title: Deep Blue: An Artificial Intelligence Milestone / Edition 1, Author: Monty Newborn
Title: Tomb Raiders and Space Invaders: Videogame Forms and Contexts, Author: Geoff King
Title: Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses, Author: D. Nichols
Title: Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments / Edition 1, Author: Ralph Schroeder
Title: 100 Videogames, Author: James Newman
Title: Educational Potential of Computer Games, Author: Simon Egenfeldt-Nielsen
Title: The Video Game Explosion: A History from PONG to PlayStation and Beyond / Edition 1, Author: Mark J. P. Wolf
Title: Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage / Edition 1, Author: Axel Bruns
Title: Playing with Videogames / Edition 1, Author: James Newman
Title: Wii love arts, Author: Michael Schmidt
Title: Video Game Spaces: Image, Play, and Structure in 3D Worlds, Author: Michael Nitsche
Title: Reading Japan Cool: Patterns of Manga Literacy and Discourse, Author: John E. Ingulsrud
Title: Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments, Author: David Gibson
Title: Computer Assisted Exercises and Training: A Reference Guide / Edition 1, Author: Erdal Cayirci
Title: Drama Education with Digital Technology / Edition 1, Author: Michael Anderson
Title: Online Gaming in Context: The social and cultural significance of online games, Author: Garry Crawford
Title: Halo - The Art of Building Worlds: The Great Journey, Author: Titan Books
Title: Ringbearers: *The Lord of the Rings Online* as intertextual narrative, Author: Tanya Krzywinska

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