Lord Brocktree

Lord Brocktree

by Brian Jacques

Narrated by James Faulkner

Unabridged — 13 hours, 4 minutes

Lord Brocktree

Lord Brocktree

by Brian Jacques

Narrated by James Faulkner

Unabridged — 13 hours, 4 minutes

Audiobook (Digital)

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Overview

Brought to you by Puffin.

The thirteenth book in the beloved, bestselling Redwall saga - soon to be a major Netflix movie!

Salamandastron, under the guardianship of old Lord Stonepaw, is under threat from an enemy of immense and terrifying power. Ungatt Trunn, the wildcat who can make the stars fall from the sky, has attacked with his Blue Hordes and is determined that the fortress should be his. The mountain's defences are weak and it seems that nothing can stand in his way.

Nothing, that is, but the badger Lord Brocktree, who is drawn to Salamandastron by an undeniable sense of duty. But if he is to rescue the mountain from Trunn and his verminous hordes, he must gather about him an army capable of defeating them in battle. Together with the irrepressible haremaid, Dotti, and a host of brave creatures, Brocktree journeys to Salamandastron to fulfil his destiny.

©2022 Brian Jacques (P)2022 Penguin Audio


Editorial Reviews

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Our Review
Lucky 13
An aging but heroic badger known as Lord Stonepaw is the leader of the other creatures living on the island mountain of Salamandastron. They have lived in peace for many generations, but all that is about to change. Acting on a dream in which he saw a ferocious badger warrior, the evil Ungatt Trunn and his minions are waging an invasion of Salamandastron. The residents put up a good fight to defend their island, but in the end Ungatt and his warriors prove too strong. Lord Stonepaw and a few survivors retreat to the basement caves in the island, where they hide and plan what to do next.

Some distance away, a spunky young maiden hare named Dotti is traveling on her own when she meets up with another badger, Lord Brocktree. The warrior badger is traveling to Salamandstron, driven there by a dream he had, a dream of death, destruction, and a powerful enemy. After Lord Brocktree rescues the headstrong Dotti from a band of traveling marauders, the young hare decides to accompany him to Salamandastron. Thus is a long-lasting and strong friendship born.

Along the way, Brocktree and Dotti meet a number of other creatures -- big and small, fierce and gentle, friends and foes. There is an old hare named Fleetscut, who teams up with a group of rabble-rousing squirrels, nearly being killed several times and then almost starving to death. At the other end of the age spectrum is Skittles, a young hedgehog with lots of energy but little restraint. There is Udara Groundslay, a wise old owl who cannot fly but who rules over a small kingdom nonetheless. And then there is the shrew encampment led by Log a Log Grenn.

As this traveling band of anthropomorphic vagabonds heads for Salamandastron, they try to build camaraderie and hone their fighting skills. Their numbers are increased tenfold when they reach the lands governed by King Bucko Bigbones, one of the biggest and strongest hares to ever live. When Bucko is bested in a test of strength and will by the plucky Dotti, he prepares to hand her his crown. Instead, she convinces him and his followers to join in on the march to Salamandastron.

By the time this traveling band of warriors closes in on Trunn, the wildcat's ranks have been weakened through attrition and treason -- Trunn's wicked ways and cruel treatment haven't won him any friends. Trunn puts up a good fight and almost defeats the rescuers, but in the end Lord Brocktree and his little band of fighters prevail, restoring Salamandastron to the peaceful community it once was.

With this latest installment in his epic adventure, Jacques will no doubt continue to enthrall his readers, both young and old. While the vocabulary in the Redwall series tends to limit the stories to readers over the age of nine or so, Lord Brocktree has less of the dialect and hundred-dollar words that tend to trip up younger readers. There is bloodshed and violence, but also an overriding theme of good triumphing over evil (and Jacques doesn't dabble much in shades of gray -- his evil characters are clearly and deliciously evil.) And the ever escalating sense of adventure makes each book in this series an exercise in non-stop fun and excitement.

--Beth Amos

Beth Amos is the author of several novels, including Second Sight, Eyes of Night, and Cold White Fury.

School Library Journal

Gr 5 Up-Jacques shows no signs of flagging in this latest tale about a Badger Lord named Brocktree, a fatally beautiful haremaid named Dotti, and an evildoing wildcat named Ungatt Trunn. Trunn and his Hordebeasts have invaded Salamandastron and caused the death of Lord Stonepaw. However, from off in the forests and meadows, help is coming. The shrews, hedgehogs, moles, river and sea otters, squirrels, and a pack of Highland hares band together with Brocktree and Dotti. Trunn is eventually defeated, and the Horde quickly disperses, leaving the "Redwall" creatures to their favorite pastimes-dancing, singing, and of course, eating. Jacques continues to have an amazing gift for keeping his story fresh. He starts this one from two different points: the invasion, and the adventures of Dotti, Brocktree, and their friends. The two stories converge near the end of the book for a thrilling conclusion. The story itself is framed as a history written by the current lord of Salamandastron. The plot is well balanced, chapters of floating on a river and feasting with friends are set in counterpoint with the horrors of war. The characters, as always, are easily defined and identified by their accents, a Jacques specialty. It may take some readers a while to figure out what everyone is saying, but they will make the effort as these beasts are all so engaging. There is no need to have read the earlier books for this one to make sense, but new readers will undoubtedly be asking for more, and fans will just eat it up.-Patricia A. Dollisch, DeKalb County Public Library, Decatur, GA Copyright 2000 Cahners Business Information.|

Beth Amos

September 2000

Lord Brocktree

The 13th book in Brian Jacques's epic Redwall series is here, and it's more exciting, more riveting, and more adventurous than any of its predecessors. Lord Brocktree is the story of a heroic badger and his many furry sidekicks, particularly a young female hare named Dotti. Together, the "good" animals must bravely fight the evil wildcat Ungatt Trunn and his infamous Blue Hordes for the possession of Mount Salamandastron.

Read our review, and be sure to join us for a live chat with the author.

Lucky 13

An aging but heroic badger known as Lord Stonepaw is the leader of the other creatures living on the island mountain of Salamandastron. They have lived in peace for many generations, but all that is about to change. Acting on a dream in which he saw a ferocious badger warrior, the evil Ungatt Trunn and his minions are waging an invasion of Salamandastron. The residents put up a good fight to defend their island, but in the end Ungatt and his warriors prove too strong. Lord Stonepaw and a few survivors retreat to the subterranean caves in the island, where they hide and plan what to do next.

Some distance away, a spunky young maiden hare named Dotti is traveling on her own when she meets up with another badger, Lord Brocktree. The warrior badger is traveling to Salamandstron, driven there by a dream he had, a dream of death, destruction, and a powerful enemy. After Lord Brocktree rescues the headstrong Dotti from a band of traveling marauders, the young hare decides to accompany him to Salamandastron. Thus is a long-lasting and strong friendship born.

Along the way, Brocktree and Dotti meet a number of other creatures -- big and small, fierce and gentle, friends and foes. There is an old hare named Fleetscut, who teams up with a group of rabble-rousing squirrels, nearly being killed several times and then almost starving to death. At the other end of the age spectrum is Skittles, a young hedgehog with lots of energy but little restraint. There is Udara Groundslay, a wise old owl who cannot fly but who rules over a small kingdom nonetheless. And then there is the shrew encampment led by Log a Log Grenn.

As this traveling band of anthropomorphic vagabonds heads for Salamandastron, they try to build camaraderie and hone their fighting skills. Their numbers are increased tenfold when they reach the lands governed by King Bucko Bigbones, one of the biggest and strongest hares to ever live. When Bucko is bested in a test of strength and will by the plucky Dotti, he prepares to hand her his crown. Instead, she convinces him and his followers to join in on the march to Salamandastron.

By the time this traveling band of warriors closes in on Trunn, the wildcat's ranks have been weakened through attrition and treason -- Trunn's wicked ways and cruel treatment haven't won him any friends. Trunn puts up a good fight and almost defeats the rescuers, but in the end Lord Brocktree and his little band of fighters prevail, restoring Salamandastron to the peaceful community it once was.

With this latest installment in his epic adventure, Jacques will no doubt continue to enthrall his readers, both young and old. While the vocabulary in the Redwall series tends to limit the stories to readers over the age of nine or so, Lord Brocktree has less of the dialect and hundred-dollar words that tend to trip up younger readers. There is bloodshed and violence, but also an overriding theme of good triumphing over evil (and Jacques doesn't dabble much in shades of gray -- his evil characters are clearly and deliciously evil.) And the ever escalating sense of adventure makes each book in this series an exercise in non-stop fun and excitement.

--Beth Amos

Beth Amos is the author of several novels, including Second Sight, Eyes of Night, and Cold White Fury.

Product Details

BN ID: 2940176139631
Publisher: Random House UK
Publication date: 12/01/2022
Series: Redwall Series
Edition description: Unabridged
Age Range: 8 - 11 Years

Read an Excerpt




Chapter One


Loneliness was everywhere. Hopelessness and an air of foreboding had settled over the western shores, casting their pall over land, sea and the mountain of Salamandastron. Yet nobeast knew the cause of it.

    A pale moon of early spring cast its wan light down upon the face of the mighty deeps, touching each wind-driven wavetop with flecks of cold silver. Soughing breakers crashed endlessly upon the strand, weary after their journey from the corners of the earth. Above the tideline, gales chased dry sand against the rocks, forcing each particle to sing part of the keening dirge that blended with the sounds of the dark ocean.

    In his chamber overlooking the scene, Lord Stonepaw sat in his great chair, feeling as ancient as the mountain he ruled. In one corner, his bed stood neatly made, unused now for a score of seasons. He was far too old; the ritual of lying down each night and rising next day had become painful for his bones. Drawing his cloak tight against vagrant night chills, the once mighty Badger Lord squinted rheumily out to sea, worrying constantly about his domain.

    Without bothering to knock, a venerable hare creaked his way into the chamber, leaning heavily upon a small serving cart which he was pushing before him. Stonepaw's efforts to ignore him were of no avail. He fussed hither and thither, like a broody hen with only one chick, chunnering constantly as he went about his chores. "Mmmm, no fire lit again, eh, m'lud? Catch your death o' cold one night y'will, mark m'words!"

    Sparks from the flint he was striking againsta blade, coupled with his wheezy blowing, soon had a flame from dry moss crackling against pine twigs.

    "Hmmm, that's better, wot? C'mon, get this supper down. You've got to blinkin' well eat to live, y'know!"

    Stonepaw shook his head at the sight of the food his servant was laying out on the small table at his side. "Leave me alone, Fleetscut. I'll have it later."

    "No y'won't, sire, you'll flippin' well have it now! I ain't goin' t'the bother o' luggin' vittles from the kitchen to watch you let 'em go cold. Hot veggible soup an' fresh bread, that'll do you the world o' good, wot!"

    The ancient badger sighed with resignation. "Oh, give your tongue a rest. I'll take the soup. Bread's no good t'me, though. Too crusty—hurts my gums."

    Fleetscut brooked no arguments. Drawing his dagger, he trimmed the crusts from the still oven-warm loaf. "No crusts now, wot? Dip it in your soup, m'lud." The hare perched on the chair arm, helping himself to soup and bread, in the hope that it might encourage his master's appetite. Stonepaw snorted mirthlessly.

    "Huh, look at us. Me, Stonepaw, hardly able to hold a spoon with the same paws that used to lift huge boulders, and you, Fleetscut, doddering 'round with a trolley!"

    The hare nudged his old friend and cackled. "Heh heh heh! Mebbe so, but I can still remember the days when I could leap three times as high as that trolley, aye, an' run from dawn to dusk without stoppin' to draw breath. Wasn't a bally hare on the mountain could even stay with my dust trail! Those were the seasons, wot! You, too, Stonepaw. I saw you lift boulders bigger'n yourself when we were young, you could break spears an' bend swords with your bare paws ..."

    Stonepaw gazed at the paws in question. "That may have been, my old messmate, but look at my paws now, silver-furred, battered, scarred and so full of aches and pains that they're no good for anything!"

    Fleetscut hauled himself from the chair arm and went to lean at the long window overlooking the sea. "So what's the blinkin' problem? Everybeast has t'grow old, nothin' can stop that. We've had a long an' good life, you'n'me, fought our battles, protected the western coast against all comers, an' never once backed off from any fight. There's been peace now for as long as any creature on the mountain can remember. What're you worryin' about, sire?"

    With a grunt, Stonepaw rose slowly from his chair and joined his companion at the window. He stared out at the darkened waters as he replied. "Peace has gone on too long. Something inside me says that trouble such as these shores have never known is headed our way. I wished that we could live our days out without having to take up arms again, Fleetscut, but deep down I'm stone cold certain it won't happen. Worst part of it is that I can't even guess what the future holds."

    Fleetscut looked strangely at the Badger Lord, then shuddered and went to warm himself by the fire. "Sire, I know exactly how you feel. Matter o' fact, I was thinkin' those very thoughts this afternoon, when old Blench the cook said to me: `Looks like evil comin' soon.' She says: `See for yourself, there ain't a sight or sound of a single bird anywhere on land or sea!'"

    Lord Stonepaw stroked his long silver beard thoughtfully. "Blench was right, too, now you come to mention it. Where do you suppose all the birds have gone? The skies are usually thick with gulls, cormorants, petrels and shearwaters in late spring."

    Fleetscut shrugged expressively. "Who knows what goes on in the mind of a seabird? Maybe they know things we don't. Stands t'reason, though, sire,—why should they hang about if they know somethin' bad is due to come here?"

    The badger smiled at his faithful old friend. "Why indeed? They have no duty to protect this coast and they can always build nests elsewhere. Leave me now, I'll talk to you on the morrow. There are things I must do."

    Fleetscut had never questioned his Badger Lord's authority, and was not about to do so now. Bobbing a stiff bow he left the chamber, pushing his trolley.

    Lord Stonepaw made his way to the secret chamber where countless other Badger Rulers of Salamandastron had gone to dream mysterious dreams. It was a place that would have made the hairs on any other creature's back stand stiff. Ranged around the walls of the inner chamber were lines of little carvings, telling of the mountain's history. Guarding it in fearsome armored array stood the mummified bodies of past Badger Warriors: Urthrun the Gripper, Spearlady Gorse, Bluestripe the Wild, Ceteruler the Just and many other legendary figures.

    From his own lantern, Stonepaw lit three others. Then, taking a pawful of herbs from a shell he sprinkled them into the lantern vents. As the sweet-smelling incense of smoke wreathed him, he sat down upon a carved rock throne. Closing both eyes, he breathed in deeply and let his mind take flight. After a while he began speaking.

    "If the gates of Dark Forest lie open for me soon, if the shadow of evil darkens our western shores, who will serve in my stead? My hares are scattered far and wide. Peacetime makes young warriors restless; they are gone questing afar for adventure. Only the old guard are left here with me on this mountain, dim of eye and feeble of limb, the seasons of their strength long flown."

    Lord Stonepaw's eyes began flickering, and the herbal smoke swirled about his great silver head as he sat up straight, his voice echoing around the rockbound cavern.

    "Where is the strongest of the strong? Who can be so perilous that a force of fighting hares will rise and follow that creature? Is there a badger roaming the earth brave and mighty enough to become Lord of Salamandastron?"

    Outside on the strand, the gale increased, waves crashed widespread on the tideline in their effort to conquer the land, like a maddened beast the ocean roared. Sand swept upward into winding columns, driving, spiraling, crazily across the shore. Yet still was there no sound of birds or any other living thing to be heard.

    A foreboding of great evil lay over the land and sea. But nobeast knew the cause of it.

    ... Yet.

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