Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

by Jeremy Bailenson

Narrated by Jeffrey Kafer

Unabridged — 7 hours, 40 minutes

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

by Jeremy Bailenson

Narrated by Jeffrey Kafer

Unabridged — 7 hours, 40 minutes

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Overview

Virtual reality is able to effectively blur the line between reality and illusion, pushing the limits of our imagination and granting us access to any experience imaginable. With well-crafted simulations, these experiences, which are so immersive that the brain believes they're real, are already widely available with a VR headset and will only become more accessible and commonplace. But how does this new medium affect its users, and does it have a future beyond fantasy and escapism?

In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help listeners understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use-not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma.

There are dangers and many unknowns in using VR, but it also can help us hone our performance, recover from trauma, improve our learning and communication abilities, and enhance our empathic and imaginative capacities. Like any new technology, its most incredible uses might be waiting just around the corner. Experience on Demand is the definitive look at the risks and potential of VR-a must-listen for navigating both the virtual and the physical worlds ahead.


Editorial Reviews

Washington Post

"An accessible introduction [and] a cogent primer to the potential and pitfalls of VR."

Young Sohn

"As one of VR’s pioneers, Jeremy Bailenson sheds light on how it works, its benefits, and how it will impact us in the future."

Jaron Lanier

"Jeremy Bailenson’s work is unflinching and brave. He helps us see more of our vulnerabilities and our potential than ever before. This book describes the edge of human self-knowledge, and a precipice of human foibles to avoid."

Wall Street Journal

"If you want to understand the most immersive new communications medium to come along since cinema…I’d suggest starting with Mr. Bailenson’s [book]. It’s short, it’s levelheaded and it tells you what you need to know. Among other things, the book answers the sometimes vexing question of what VR is actually good for."

Philip Rosedale

"Jeremy Bailenson's knowledge of VR, from high level issues of hardware design and market dynamics down to details of human interaction and behavior is without equal, and this book is no exception. Experience on Demand contains essential insights and information related to solving those problems, and will be essential reading material for VR experience designers."

Kevin Kelly

"Few people alive know as much about VR as Jeremy Bailenson. For decades he’s been researching how VR affects humans. Read this before you enter this new world."

San Francisco Chronicle

"Excellent.… A fascinating journey."

Joe Montana

"Virtual reality is changing the way athletes train. This book is a must-read for anyone who wants to understand and hone performance through VR."

Sherry Turkle

"Bailenson provides a clarifying framework for a necessary conversation about what it will mean to ‘be there’ in the twenty-first century. Read this to calibrate the ethical and moral choices ahead."

Nature

"[Bailenson’s] enthusiasm is contagious, and he explains complex issues to an audience broader than fellow scientists, providing a real vision of our possibly VR-infused future."

Jane Rosenthal

"What is virtual reality? Everyone is talking about it but very few have really indulged in artistic and well-crafted simulations. Jeremy Bailenson takes you beyond the hype and into the profound and empathic ways VR is enhancing every facet of life… from how we communicate to how we are entertained. A must-read for anyone who is curious about the world we live in."

Laurene Powell Jobs

"Nobody has thought longer or deeper than Jeremy Bailenson about how VR will affect society. He takes us on an entertaining tour of what it can do, from giving children thrilling educational experiences to teaching the public about climate change to enhancing the storytelling powers of filmmakers and journalists."

New York Times

"Remarkably interesting... People interested in the current state of virtual reality’s applications will enjoy Bailenson."

Nature Lib

"[Bailenson’s] enthusiasm is contagious, and he explains complex issues to an audience broader than fellow scientists, providing a real vision of our possibly VR-infused future."

San Francisco Chronicle

Excellent.… A fascinating journey.

Washington Post

An accessible introduction [and] a cogent primer to the potential and pitfalls of VR.

Kirkus Reviews

2017-10-10
An expert on the subject explores virtual reality "as the potent and relatively young technology…migrates from industrial and research laboratories to living rooms across the world."Clunky but still spectacular today, virtual reality is unquestionably the Next Big Thing. Bailenson (Communication/Stanford Univ.; co-author: Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution, 2011, etc.), the founding director of the Virtual Human Interaction Lab, delivers a lucid account of how VR works, today's applications (mostly games and education), ongoing research, and its dazzling future. "VR is not some augmentation of a previously existing medium," writes the author, "like adding 3D to movies, or color to television. It's an entirely new medium, with its own unique characteristics and psychological effects, and it will utterly change how we interact with the (real) world around us, and with other people." Wearing a helmet with a screen inside and perhaps other devices such as sensor-equipped gloves, a user enters a seemingly real environment and can interact with it. Since people learn better doing than by watching, VR is already teaching by allowing subjects to walk under oceans and through forests, treating PTSD by re-creating the traumatic event (simply imagining it doesn't work as well), and relieving pain by intense, immersive distraction. Hollywood has taken notice. A working scientist, Bailenson resists the temptation to convert tantalizing laboratory results into revolutionary breakthroughs, and he does not ignore VR's downsides, from simple eyestrain to "simulator sickness" to an ominous blurring between the real and virtual worlds. Producing fake news becomes a snap, and it can teach nasty as well as valuable skills. At least one mass murderer used VR to practice. The "killer app" for VR will be the ability to deal with other people in virtual space. Like miracle cures and a perfect alternate world, it's inevitable—but not yet.A sensible, thoroughly satisfying overview of the next quantum leap in digital technology.

Product Details

BN ID: 2940169694383
Publisher: Blackstone Audio, Inc.
Publication date: 01/30/2018
Edition description: Unabridged
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