Title: Test Drive Blender: A Starter Manual for New Users / Edition 1, Author: John M. Blain
Title: MPEG-4 Facial Animation: The Standard, Implementation and Applications / Edition 1, Author: Igor S. Pandzic
Title: Lighting for Animation: The Art of Visual Storytelling / Edition 1, Author: Jasmine Katatikarn
Title: The MPEG-21 Book / Edition 1, Author: Ian S. Burnett
Title: Computer Facial Animation / Edition 2, Author: Frederic I. Parke
Title: Foundations of Physically Based Modeling and Animation / Edition 1, Author: Donald House
Title: Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality / Edition 1, Author: Marcus A. Magnor
Title: Deformable Avatars: IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland / Edition 1, Author: Nadia Magnenat-Thalmann
Title: Handbook of Computer Animation / Edition 1, Author: John Vince
Title: Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot / Edition 1, Author: Mark Sawicki
Title: Starting Out with Alice / Edition 3, Author: Tony Gaddis
Title: Simulating Heterogeneous Crowds with Interactive Behaviors / Edition 1, Author: Nuria Pelechano
Title: Learning to Program with Alice (w/ CD ROM) / Edition 3, Author: Wanda Dann
Title: The Handbook of MPEG Applications: Standards in Practice / Edition 1, Author: Marios C. Angelides
Title: Maple Animation / Edition 1, Author: John F. Putz
Title: Making Them Move: Mechanics, Control & Animation of Articulated Figures / Edition 1, Author: Norman Badler
Title: Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research / Edition 1, Author: Jun Yu
Title: AI for Games and Animation: A Cognitive Modeling Approach / Edition 1, Author: John David Funge
Title: Artificial Intelligence for Games / Edition 2, Author: Ian Millington
Title: The Art of Fluid Animation / Edition 1, Author: Jos Stam

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