Title: Sams Teach Yourself Mod Development for Minecraft in 24 Hours / Edition 2, Author: Jimmy Koene
Title: The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video Games / Edition 1, Author: Rachel Kowert
Title: Computer Games and Technical Communication: Critical Methods and Applications at the Intersection / Edition 1, Author: Jennifer deWinter
Title: Drama Education with Digital Technology / Edition 1, Author: Michael Anderson
Title: Contemporary Research on Intertextuality in Video Games, Author: Christophe Duret
Title: Handbook of Computer Game Studies, Author: Joost Raessens
Title: Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time / Edition 1, Author: Matt Barton
Title: Uncertainty in Games, Author: Greg Costikyan
Title: Videogames / Edition 2, Author: James Newman
Title: Holistic Mobile Game Development with Unity / Edition 1, Author: Penny de Byl
Title: Alternate Reality Games: Gamification for Performance / Edition 1, Author: Charles Palmer
Title: Playing with Videogames / Edition 1, Author: James Newman
Title: Fans and Videogames: Histories, Fandom, Archives / Edition 1, Author: Melanie Swalwell
Title: Playing at the Next Level: A History of American Sega Games, Author: Ken Horowitz
Title: Video Games and Interactive Media: A Glimpse at New Digital Entertainment / Edition 1, Author: Stephane Natkin
Title: The Video Game Explosion: A History from PONG to PlayStation and Beyond / Edition 1, Author: Mark J. P. Wolf
Title: Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda, Author: Jennifer deWinter
Title: Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments, Author: David Gibson
Title: Deep Blue: An Artificial Intelligence Milestone / Edition 1, Author: Monty Newborn
Title: Tomb Raiders and Space Invaders: Videogame Forms and Contexts, Author: Geoff King

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