03/13/2017 Earth has been conquered; families traveling in caravans preserve civilization’s digital archives while avoiding bioparasites called pipers that slurp up robots and other metals. Strata, Auger, and Inby, three young nomads, stumble on a cache of robots; the best prize is Kleidi, a working robotic horse. The robots call forth a lethal swarm of pipers, but Strata won’t abandon Kleidi. Auger and Inby make it home with the help of Pick, a self-possessed girl from outside the caravan, and Strata and Kleidi take on the pipers, then confront their pompous overlords. Hale (the Nathan Hale’s Hazardous Tales series) pours imaginative detail and intensity into the ruins of the destroyed world, the icky details of the pipers, and his human characters. He draws in grayscale with yellow highlights, giving all things robotic and metallic a particular glow. The dialogue is distinctive, too: “You eat pigs, do you not?” one of Earth’s overlords asks Strata. “Have you taken the time to converse with a pig—a small pig—as we are conversing with you now?” Hale gives his post-apocalyptic scenario special sauce, and readers will hope for more. Ages 8–12. Agency: Shannon Associates. (Mar.)
"While beautifully concise, it still manages to squeeze in loads of suspense, chills (though nothing too nightmare-inducing), action and entertaining character dynamics — all within a refreshingly original take on post-apocalyptic hellscapes."
New York Times Book Review
" The story combines an exciting science fiction plot with down-to-earth teenage characters...The real allure to the work is the use of different kinds of lines used to build textures, provide atmosphere, and portray characters."
School Library Connection
"With an engaging, racially diverse cast this high-stakes epic adventure should have wide appeal...Hale shepherds this complex narrative with the same sure hand as his graphic novel series of real stories from history."
"Hale imbues his latest with pathos, action, and perfectly timed moments of comedy, but it’s the imaginative landscape, spot-on visual pacing, and confident line work that make this adventure tale really zing."
"The aliens themselves are visu-ally exceptional—huge, gluttonous, and oozing privilege in both their actions and their physical presentations."
Bulletin of the Center for Children’s Books
"Hale imbues his latest with pathos, action, and perfectly timed moments of comedy, but it’s the imaginative landscape, spot-on visual pacing, and confident line work that make this adventure tale really zing."—Booklist "The aliens themselves are visu-ally exceptional—huge, gluttonous, and oozing privilege in both their actions and their physical presentations."—Bulletin of the Center for Children’s Books "Set in a land that blends Stone Age elements and highly advanced technology, this graphic novel adventure features the same mix of humor and derring-do that makes Hale’s “Hazardous Tales” so popular."—School Library Journal "Hale blends adventure, aliens, an apocalyptic future, and folklore into an easy-to-read stand-alone."—Kirkus " The story combines an exciting science fiction plot with down-to-earth teenage characters...The real allure to the work is the use of different kinds of lines used to build textures, provide atmosphere, and portray characters."—School Library Connection "With an engaging, racially diverse cast this high-stakes epic adventure should have wide appeal...Hale shepherds this complex narrative with the same sure hand as his graphic novel series of real stories from history."—Horn Book Magazine "Hale’s illustrations are textured and visually move the story forward, while his original storyline effortlessly combines aliens, adventure, and apocalyptic fun."—VOYA "While beautifully concise, it still manages to squeeze in loads of suspense, chills (though nothing too nightmare-inducing), action and entertaining character dynamics — all within a refreshingly original take on post-apocalyptic hellscapes."—New York Times Book Review
"Hale’s illustrations are textured and visually move the story forward, while his original storyline effortlessly combines aliens, adventure, and apocalyptic fun."
"The aliens themselves are visu-ally exceptional—huge, gluttonous, and oozing privilege in both their actions and their physical presentations."
Bulletin of the Center for Children’s Books
"Hale imbues his latest with pathos, action, and perfectly timed moments of comedy, but it’s the imaginative landscape, spot-on visual pacing, and confident line work that make this adventure tale really zing."
01/01/2017 Gr 3–6—In a futuristic world where hostile aliens eat and destroy all technology, three young people are out searching for machinery to salvage. They succeed when they find a cache of robots, including a robot pony, which sets off a wild chase and confrontation with bands of roaming humans, aliens, and more. Set in a land that blends Stone Age elements and highly advanced technology, this graphic novel adventure features the same mix of humor and derring-do that makes Hale's "Hazardous Tales" so popular. The artwork is in black-and-white, with shades and pops of yellow. While many aspects of the book (for instance, aliens who use bubbles as weapons) might seem cartoony, the illustrations of this epic fantasy are sophisticated, and Hale's world-building is detailed. The violence is free of gore, making this a safer choice for younger readers. VERDICT A great option for fantasy and adventure fans.—Elizabeth Nicolai, Anchorage Public Library, AK
2017-02-01 In the future, the extraterrestrial Pipers devour electrical devices while threatening human lives and forcing them to regress to pre-electrical technology. Strata, her brother, Auger, and his wisecracking friend, Inby, find a sleeping robot pony named Kleidi buried in sand one day while exploring some ruins. Waking Kleidi, however, triggers activity and attracts numerous unwanted encounters with the Pipers, huge and terrifying tentacled beings; fleeing, they become lost. While on the run, the group meets a young woman, Pick, from a different tribe, which is hiding from "ferals," or bandits and outlaws. Together they go on a quest in search of the Caravan—the trio's mobile home, which houses the remaining digital archives: robots, literature, music, movies, along with all memory of previous human civilizations. Serving as a leitmotif throughout the story is the tale of the "Pied Piper of Hamelin": the children, in this future, are represented by technology; as Pick explains, "they are stealing our future." Hale generously offers texture and intricate details in his panels—often zooming in and out and back in—while offering balance with illustrations rendered in black, white, and gray with yellow accents. In this future, humans are divided into clans but do not maintain present-day racial distinctions; all the main characters appear to be children of color. Hale blends adventure, aliens, an apocalyptic future, and folklore into an easy-to-read stand-alone. (Graphic science fiction. 8-12)