2D to VR with Unity5 and Google Cardboard / Edition 1

2D to VR with Unity5 and Google Cardboard / Edition 1

by Roberto Dillon
ISBN-10:
1498781527
ISBN-13:
9781498781527
Pub. Date:
03/06/2017
Publisher:
Taylor & Francis
ISBN-10:
1498781527
ISBN-13:
9781498781527
Pub. Date:
03/06/2017
Publisher:
Taylor & Francis
2D to VR with Unity5 and Google Cardboard / Edition 1

2D to VR with Unity5 and Google Cardboard / Edition 1

by Roberto Dillon
$74.95
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Overview

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.


Product Details

ISBN-13: 9781498781527
Publisher: Taylor & Francis
Publication date: 03/06/2017
Edition description: New Edition
Pages: 272
Product dimensions: 6.10(w) x 9.20(h) x 0.80(d)

About the Author

Dr. Roberto Dillon by a leading educator with more than ten years’ experience in the field of game design and development.

Table of Contents

Section I Our First Game

Chapter 1: Getting Around in Unity

Chapter 2: Setting Up a Platform Game

Chapter 3: Running and Jumping

Chapter 4: Sound and More

Chapter 5: Scoring and Final Touches

Section II Building a Match 3 Game for PC and Mobile

Chapter 6: Game and Music Managers

Chapter 7: "Jem Matcher:" Part 1

Chapter 8: "Jem Matcher:" Part 2

Chapter 9: Moving to Mobile

Section III Developing a 3D Game for PC and VR

Chapter 10: Terrain and First Person Character

Chapter 11: Enemies and Path Finding

Chapter 12: Introduction to VR and Google Cardboard

Chapter 13: Porting to VR

Section IV Advanced Topics

Chapter 14: Physics

Chapter 15: Introduction to Shaders

Chapter 16: Setting up Unity Ads, IAPs, and Analytics

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