Table of Contents
Part I
Basics of 3D Game Development Chapter 1 Software Tools
Chapter 2 A 3D Game
Chapter 3 3D
Chapter 4 Designing a 3D Remake
Chapter 5 3D Dottima Character
Chapter 6 Blender Modeling and Animation
Chapter 7 More Art Assets
Chapter 8 First Playable
Chapter 9 Game Structure
Chapter 10 More Game Objects and a Large Level
Chapter 11 Sound and Music
Chapter 12 ◾ GUI and Cutscenes
Chapter 13 ◾ Testing and Debugging
Chapter 14 ◾ Input
Chapter 15 ◾ Preparing DotGame3D for Release
Part II A 3D Adventure
Chapter 16 ◾ FPS, etc.
Chapter 17 ◾ Worldbuilding
Chapter 18 ◾ Character Controller
Chapter 19 ◾ First Playable
Chapter 20 ◾ A 3D Puzzle Room 3
Chapter 21 ◾ Shaders and Lighting in Unity
Chapter 22 ◾ Physics
Chapter 23 ◾ Sound and Music, Part 2
Chapter 24 ◾ Releasing FPSAdventure?
Chapter 25 ◾ Epilogue
APPENDIX I: THE C# CODING STANDARD FOR THIS BOOK
APPENDIX II: GAME DEVELOPMENT CHECKLIST