3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4

3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4

by Luke Ahearn
ISBN-10:
1138920061
ISBN-13:
9781138920064
Pub. Date:
06/22/2016
Publisher:
Taylor & Francis
ISBN-10:
1138920061
ISBN-13:
9781138920064
Pub. Date:
06/22/2016
Publisher:
Taylor & Francis
3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4

3D Game Textures: Create Professional Game Art Using Photoshop / Edition 4

by Luke Ahearn
$68.95
Current price is , Original price is $68.95. You
$37.79 
  • SHIP THIS ITEM
    Not Eligible for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores
  • SHIP THIS ITEM

    Temporarily Out of Stock Online

    Please check back later for updated availability.


Overview

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website—www.lukeahearn.com/textures—has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.


Product Details

ISBN-13: 9781138920064
Publisher: Taylor & Francis
Publication date: 06/22/2016
Edition description: Revised
Pages: 412
Product dimensions: 7.00(w) x 9.90(h) x 0.70(d)

About the Author

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America’s Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

Table of Contents

Introduction. The Basics of Art. The Basics of Computer Graphic Technology. Introduction to Shaders and Materials. Preparing for Texture Creation. Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity. The Urban Setting: Low-Polygon, High-Texture Detail. The Fantasy Setting: High-Polygon, High-Texture Detail. Exteriors. Game Effects. Normal Maps and Multipass Shaders.

From the B&N Reads Blog

Customer Reviews