3D Graphics Programming Theory

3D Graphics Programming Theory

by Alexander Mesfin
3D Graphics Programming Theory

3D Graphics Programming Theory

by Alexander Mesfin

eBook

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Overview

A development of a 3D graphics system begins with a strive to describe a real world in a virtual, discrete, digital world. Further research will lead the creators of such a system to a predictable series of revelations. Most of developers will use the same approach beginning with the most straightforward. Complications in development, however, create a ground for separations in ways of implementation of the 3D graphics system on a logical, research phase level. This book is for people confused about how to implement a 3D graphics software system. Also for those who find it difficult while knowing a lot about math and programming. The book will also serve as reassurance and reinforce the confidence for a design approach.


Product Details

BN ID: 2940164855819
Publisher: Alexander Mesfin
Publication date: 03/03/2021
Sold by: Smashwords
Format: eBook
File size: 718 KB

About the Author

Alexander Mesfin is a software engineer that writes about his ideas and inventions. He believes that it is important to share ideas as it is to fulfil them. Originally a 3D software graphics expert, he's now practicing as a robotics theoretician and blogging at facebook.com/ithumanoidrobotics. There are also works by him about computer servers. His books can be characterized by simplicity and precision while having character and emotional presence.

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