Table of Contents
Acknowledgments xi
Prelude: Press Any Key to Start 1
Part I Fields and Interfaces of Musical Play
Key 1 Ludomusicality 15
1-1 Orders of Play 23
1-2 Beyond Work and Play 33
1-3 The Sound of Gunplay 43
1-4 Bits and Beats 45
1-5 Playing Undead 58
Key 2 Digital Analogies 67
2-1 Apollo 1, Marsyas 0 72
2-2 Notes on Keys 78
2-3 Interface Values 90
2-4 (Key)board Games and Temperamental Tactics 99
2-5 Tristans Chord, Schoenberg's Voice 109
Part II Play By Play: Improvisation, Performance, Recreation
Key 3 The Emergence of Musical Play 121
3-1 Unforeheard Circumstances 127
3-2 Pantomimes and Partimenti 140
3-3 From Black Box to Glassy Shell 151
3-4 The Case of Winkel's Componium 159
3-5 The Invisible Thumb on the Scale 167
Key 4 High Scores: WAM vs. LVB 178
4-1 Unsettled Scores 181
4-2 Mozart's Two-Player Games 188
4-3 Concerted Action 200
4-4 Mozart and Mario Play the Field 212
4-5 Beethoven's Recursive Feedback Loops 219
Key 5 Play Again? 236
5-1 Nintendo's Brand of Ludomusicality 243
5-2 Analogous Digitalities 250
5-3 The Ludomusical Emergence of Toshio Iwai 258
5-4 High Scores: Nodame Cantabile 263
5-5 Replay: A Cento 271
Notes 275
Bibliography 365
Ludography 419
Index 423