A Fistful of Kung Fu: Hong Kong Movie Wargame Rules

Recreate scenes from Hong Kong action cinemalike Enter the Dragon, Kill Bill, Big Trouble in Little China, Crouching Tiger - Hidden Dragon, and Hard Boiled.

A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of ancient cultures. Kung Fu schools face off in no-holds barred martial arts tournaments. Evil corporations hire hitmen and infiltrators to steal each other's secrets. Overworked SWAT teams respond to street-level gunfights between feuding Triad and Yakuza clans. Ancient artefacts are sought by hopping vampires and cyborgs alike, each seeking to harness the power of the Four Dragon Kings and control the world. Bullets, punches, kicks and throwing stars fly in slow motion as martial arts heroes and gun-wielding cops defeat enemy after enemy in the pursuit of evil masterminds.

Possible factions range from Chinese Triads and the Japanese Yakuza to Ninja clans, martial arts schools, the men and women of the Hong Kong Police Department, demons, secret societies and almost anything else you can imagine! All struggle for supremacy - destroying the city in the process.

A Fistful of Kung Fu uses a colored dice system to keep track of wounds and fatigue of the main characters. Mooks and supporting cast are swatted like flies, but can still be dangerous when given the advantage of numbers or automatic weaponry. Based on the popular Ganesha Games rules system, A Fistful of Kung Fu introduces martial arts combat with manoeuvres that have different outcomes depending on the degree of success, and which allow for counter-attacks when they fail, giving a flowing, appropriate combat system. The game also includes rules for challenges and "gun-fu" stunts. Each gang in the game comprises 1-3 principal characters and 5-15 mooks that move as small groups of up to 5 models each.

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A Fistful of Kung Fu: Hong Kong Movie Wargame Rules

Recreate scenes from Hong Kong action cinemalike Enter the Dragon, Kill Bill, Big Trouble in Little China, Crouching Tiger - Hidden Dragon, and Hard Boiled.

A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of ancient cultures. Kung Fu schools face off in no-holds barred martial arts tournaments. Evil corporations hire hitmen and infiltrators to steal each other's secrets. Overworked SWAT teams respond to street-level gunfights between feuding Triad and Yakuza clans. Ancient artefacts are sought by hopping vampires and cyborgs alike, each seeking to harness the power of the Four Dragon Kings and control the world. Bullets, punches, kicks and throwing stars fly in slow motion as martial arts heroes and gun-wielding cops defeat enemy after enemy in the pursuit of evil masterminds.

Possible factions range from Chinese Triads and the Japanese Yakuza to Ninja clans, martial arts schools, the men and women of the Hong Kong Police Department, demons, secret societies and almost anything else you can imagine! All struggle for supremacy - destroying the city in the process.

A Fistful of Kung Fu uses a colored dice system to keep track of wounds and fatigue of the main characters. Mooks and supporting cast are swatted like flies, but can still be dangerous when given the advantage of numbers or automatic weaponry. Based on the popular Ganesha Games rules system, A Fistful of Kung Fu introduces martial arts combat with manoeuvres that have different outcomes depending on the degree of success, and which allow for counter-attacks when they fail, giving a flowing, appropriate combat system. The game also includes rules for challenges and "gun-fu" stunts. Each gang in the game comprises 1-3 principal characters and 5-15 mooks that move as small groups of up to 5 models each.

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A Fistful of Kung Fu: Hong Kong Movie Wargame Rules

A Fistful of Kung Fu: Hong Kong Movie Wargame Rules

A Fistful of Kung Fu: Hong Kong Movie Wargame Rules

A Fistful of Kung Fu: Hong Kong Movie Wargame Rules

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Overview

Recreate scenes from Hong Kong action cinemalike Enter the Dragon, Kill Bill, Big Trouble in Little China, Crouching Tiger - Hidden Dragon, and Hard Boiled.

A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of ancient cultures. Kung Fu schools face off in no-holds barred martial arts tournaments. Evil corporations hire hitmen and infiltrators to steal each other's secrets. Overworked SWAT teams respond to street-level gunfights between feuding Triad and Yakuza clans. Ancient artefacts are sought by hopping vampires and cyborgs alike, each seeking to harness the power of the Four Dragon Kings and control the world. Bullets, punches, kicks and throwing stars fly in slow motion as martial arts heroes and gun-wielding cops defeat enemy after enemy in the pursuit of evil masterminds.

Possible factions range from Chinese Triads and the Japanese Yakuza to Ninja clans, martial arts schools, the men and women of the Hong Kong Police Department, demons, secret societies and almost anything else you can imagine! All struggle for supremacy - destroying the city in the process.

A Fistful of Kung Fu uses a colored dice system to keep track of wounds and fatigue of the main characters. Mooks and supporting cast are swatted like flies, but can still be dangerous when given the advantage of numbers or automatic weaponry. Based on the popular Ganesha Games rules system, A Fistful of Kung Fu introduces martial arts combat with manoeuvres that have different outcomes depending on the degree of success, and which allow for counter-attacks when they fail, giving a flowing, appropriate combat system. The game also includes rules for challenges and "gun-fu" stunts. Each gang in the game comprises 1-3 principal characters and 5-15 mooks that move as small groups of up to 5 models each.


Product Details

ISBN-13: 9781782006381
Publisher: Bloomsbury USA
Publication date: 02/18/2014
Series: Osprey Wargames
Pages: 64
Product dimensions: 7.20(w) x 9.70(h) x 0.30(d)

About the Author

Andrea Sfiligoi is one of those few lucky fellows who can claim they are Song of Blades and Heroes line of wargame and roleplaying books, published by Ganesha Games, convinced him to stop doing what he was doing before and write games for a living.

Table of Contents

Introduction 4

What This Game Is All About 4

What You Need To Play 4

Models And Basing 4

Game Length And Scale 4

Protagonists And Extras 5

Chi Level 5

Getting Started 6

Casting - Select Your Characters 6

Determine Attacker and Defender 6

Scenario Complications 7

Roll Initiative 7

Activation 7

Reactions 8

The Turnover 8

Actions 8

Free Actions 8

Movement 10

Broken Ground 11

Moving Around Corners 11

Moving Through Friends 12

Random Movement 12

Hand-to-Hand Combat 13

Making A Hand-To-Hand Attack 13

Resolving Hand-To-Hand Combat 14

Leaving Hand-To-Hand Combat 18

Gun Fu 19

Line Of Sight 19

Range 19

Targeting Priority 19

Shooting And Hand-To-Hand Combat 19

Making A Ranged Attack 20

Resolving Ranged Attacks 21

Using Chi 22

Motivation 22

Morale 23

End of the Game 23

Traits 24

Stunts 36

Leaping And The Chi Leap 36

Wall Walk And Back Flip 36

Wall-Bounce 36

Sliding Down Bannisters 36

Swinging 36

Attack From Above 37

Jumping Down And Falling Damage 37

Breaking Stuff 38

Taoist Magic 39

Sorcery 39

Mystical Challenges 39

Sample Character Profiles 40

Police 40

Martial Artists 40

Ninja 41

Triads And Tongs 41

Yakuza 42

Supernatural Creatures 42

Cyborgs And High-Tech Characters 43

Animals 44

Scenarios 45

Plots 45

Locations 47

Complications 55

Appendix 1 More than Two Players 49

Appendix 2 Building a Gang 60

Trait Costs 61

Quick Reference Sheet 62

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