A Play of Bodies: How We Perceive Videogames

A Play of Bodies: How We Perceive Videogames

by Brendan Keogh
A Play of Bodies: How We Perceive Videogames

A Play of Bodies: How We Perceive Videogames

by Brendan Keogh

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Overview

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?

Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Product Details

ISBN-13: 9780262345446
Publisher: MIT Press
Publication date: 04/06/2018
Series: The MIT Press
Sold by: Penguin Random House Publisher Services
Format: eBook
Pages: 248
File size: 2 MB
Age Range: 18 Years

About the Author

Brendan Keogh, Research Fellow in the School of Communication at Queensland University of Technology, is the author of Killing Is Harmless: A Critical Reading of Spec Ops: The Line.

Table of Contents

Acknowledgments ix

Introduction 1

1 Across Worlds and Bodies 19

2 Touching the Looking Class 51

3 With Thumbs in Mind 75

4 To Feel Sights and Sounds 109

5 Repetition, Failure, and Permanence 137

6 From Hackers to Cyborgs 167

Conclusion 193

Notes 201

References 207

Index 225

What People are Saying About This

Adrienne Shaw

This book challenges some of the dominant discourses of game studies in a way that is vital to the field right now. But it also adds a very specific focus on the body, which many people have referenced in game studies but not dealt with directly.

Miguel Sicart

Brendan Keogh's A Play of Bodies is a map to the future of game studies. Thoughtful and provocative, Keogh brings the body back to play in all its crucial multiplicities, and gives us a vocabulary for bolder, more inclusive games research.

Endorsement

Brendan Keogh's A Play of Bodies is a map to the future of game studies. Thoughtful and provocative, Keogh brings the body back to play in all its crucial multiplicities, and gives us a vocabulary for bolder, more inclusive games research.

Miguel Sicart, Associate Professor, Center for Computer Games Research, IT University of Copenhagen; author of Play Matters

From the Publisher

This book challenges some of the dominant discourses of game studies in a way that is vital to the field right now. But it also adds a very specific focus on the body, which many people have referenced in game studies but not dealt with directly.

Adrienne Shaw, Assistant Professor, Media Studies and Production, Temple University; author of Gaming at the Edge and coeditor of Queer Game Studies

Brendan Keogh's A Play of Bodies is a map to the future of game studies. Thoughtful and provocative, Keogh brings the body back to play in all its crucial multiplicities, and gives us a vocabulary for bolder, more inclusive games research.

Miguel Sicart, Associate Professor, Center for Computer Games Research, IT University of Copenhagen; author of Play Matters

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