Acting for Animators

Acting for Animators

by Ed Hooks
Acting for Animators

Acting for Animators

by Ed Hooks

Hardcover(5th ed.)

$160.00 
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Overview

Written specifically for animation professionals instead of stage and movie actors, this book's 5th edition provides an essential primer for creating empathetic and dynamic character performance and, in the process, shows how the strongest storytelling structure works.


Product Details

ISBN-13: 9781032267517
Publisher: Taylor & Francis
Publication date: 06/16/2023
Edition description: 5th ed.
Pages: 244
Product dimensions: 6.12(w) x 9.19(h) x (d)

About the Author

Ed Hooks was a professional actor for almost 30 years, trained in New York, with credits in all media. He is an internationally recognized acting teacher who has taught in over 35 countries, and he has written several books for actors. Hooks is the first person to apply classical acting theory to animated storytelling.

Table of Contents

Preface

Introduction

Let’s Start with Definitions

 

Definition: Acting is behaving believably in pretend circumstances for a theatrical purpose.

For a theatrical purpose

 

Structure

 

Action → Conflict/Obstacle → Objective

We are narrative-seeking, storytelling animals

Action

Objective

Long-term and short-term objectives

 

Baymax in a shopping cart

 

Pursuing a negative objective

 

Acting and the CG Pipeline

Animate the thought (acting is a process of exposing, not of hiding)

Willing suspension of disbelief and the Uncanny Valley

Regarding the animated documentary

Emotion

Empathy

Sympathy

Psychological gesture

Character rhythm

The audience

 

Who is your intended audience?

 

The 4th wall

Video reference

Storyboards vs. complete screenplays

Comedy vs. drama (intro)

Gags lack structure

Charlie Chaplin, Buster Keaton, Laurel & Hardy

Showreels

Character development

Heroes and villains

Video games

 

Empathy vs. agency in games

Cutscenes (animatics)

Humor

Non-player characters (NPC's)

Character design and narrative

A few more thoughts about blinking in games

Classroom notes

     

Scenes begin in the middle

Acting is doing; Acting is also reacting

Blinking

Eyebrows

Animating dialogue

Status transactions

Power centers

The adrenaline moment

"Ma"

Regarding those talking dogs in Pixar’s movie UP

Experimental animation

Laban movement analysis

What does listening look like?

Pantomime

Anger and yelling

Punctuation in scripts

Crying

Drunk

My acting gift to you is a surprise

A scene is a negotiation

Relationships are the way that characters feel about one another

Mirrors

     

A brief history of acting training (for actors)

Mocap

Animating aliens, robots and other non-humans

Film Analysis

     

Flee

Grave of the fireflies

Soul

Porco Rosso

Analysis

The Triplets of Belleville

Introduction

Madame Souza

Training for the Tour de France

The Tour de France

The kidnapping

French wine center/the sinister crime

We meet the Triplets of Belleville

The rescue

Finale

Postscript

"PSSSST . . . a few words, please, with animation teachers and mentors . . ."

Classroom exercises

Tightrope Exercise

Create a character profile

Open script exercise

The transformation game

Addendum

 

Walt Disney’s 1935 memo to Don Graham regarding how to train animators

Ed Hooks annotates an animation master into "actor-ese" ...

Ed Hooks annotates a section from the book The Illusion of Life

 

Conclusion

Becoming an artist

The future of animated storytelling

Acknowledgements

References

Index

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