Adobe Dimension CC Classroom in a Book (2018 release) / Edition 1

Adobe Dimension CC Classroom in a Book (2018 release) / Edition 1

by Keith Gilbert
ISBN-10:
0134863542
ISBN-13:
9780134863542
Pub. Date:
12/28/2018
Publisher:
Pearson Education
ISBN-10:
0134863542
ISBN-13:
9780134863542
Pub. Date:
12/28/2018
Publisher:
Pearson Education
Adobe Dimension CC Classroom in a Book (2018 release) / Edition 1

Adobe Dimension CC Classroom in a Book (2018 release) / Edition 1

by Keith Gilbert

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Overview

The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets — and if you have an Adobe Creative Suite subscription, it’s already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides — packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Kevin Bomberry covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more — even if you’ve never worked with 3D tools before!

Product Details

ISBN-13: 9780134863542
Publisher: Pearson Education
Publication date: 12/28/2018
Series: Classroom in a Book Series
Pages: 288
Product dimensions: 7.30(w) x 9.10(h) x 0.70(d)

About the Author

Keith Gilbert is a design and publishing consultant and educator, Adobe Certified Instructor, conference speaker, author, and contributing writer for various publications. His work has taken him throughout North America, Africa, Europe, and Asia. During his 30+ years as a consultant, his clients have included Adobe, Apple, Target, the United Nations, Best Buy, General Mills, and Lands' End. Find him on Twitter @gilbertconsult and at gilbertconsulting.com

Table of Contents

Getting Started

1 Introducing Adobe Dimension

2 Exploring Design Mode

3 Changing Your View of The Scene: Working with The Camera

4 Exploring Render Mode

5 Finding 3D Models and Using CC Libraries

6 Working with Materials

7 Creating Materials with Adobe Capture CC

8 Selecting Objects and Surfaces

9 Applying Graphics to Models

10 Working with Backgrounds

11 Working with Lights

12 Pushing the Limits: Model- And Scene-Building Techniques

13 Post-Processing with Adobe Photoshop CC

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