Adventure Games: Playing the Outsider

Adventure Games: Playing the Outsider

Adventure Games: Playing the Outsider

Adventure Games: Playing the Outsider

Hardcover

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Overview

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo.

In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.


Product Details

ISBN-13: 9781501346545
Publisher: Bloomsbury Academic
Publication date: 02/20/2020
Series: Approaches to Digital Game Studies
Pages: 240
Product dimensions: 5.50(w) x 8.50(h) x 0.56(d)

About the Author

Aaron Reed is an award-winning game designer and interactive narrative researcher. His work has been featured by IndieCade, Kirkus, GDC, South by Southwest, The Book Lab, Slamdance, GaymerX, and PAX. He is the author of Creating Interactive Fiction With Inform 7 (2010) and of Blue Lacuna, voted one of the Top 10 Interactive Fiction games of all time. He holds a PhD in Computer Science and an MFA in Digital Arts, and is currently working on tools to create more dynamic game characters as a co-founder of Spirit AI.

John Murray is an entrepreneur and PhD student at the University of California, Santa Cruz, USA. He is coauthor along with Mark Marino and Joellyn Rock of a forthcoming interactive narrative Salt Immortal Sea, exhibited in 2017 at the Electronic Literature Organization's annual conference in Portugal. He is co-author of Flash: Building the Interactive Web (2014). The company he founded makes an affordable see-through headset for creating augmented reality experiences.

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects (Bloomsbury 2017) and What is Your Quest? From Adventure Games to Interactive Books (2014), and co-author of Toxic Geek Masculinity in Media: Sexism, Trolling, and Identity Policing (2017) and Flash: Building the Interactive Web (2014). She was part of the editorial team for the Electronic Literature Collection Volume 3.

Table of Contents

1. Outsider Characters, Outlier Players
2. Defining Adventure Games From the Ground Up
3. Gone Home? Walking and the Importance of Slow Gaming
4. A History of Violence: Bigby and The Telltale Game
5. Dream Daddies and Bondage Queens
6. Fragments of Adventure
7. Rick and Morty on the Holodeck
Bibliography
Index

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