Table of Contents
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents Jakub Gemrot Rudolf Kadlec Michal Bída Ondřej Burkert Radek Píbil Jan Havlíček Lukáš Zemčák Juraj Šimlovič Radim Vansa Michal Štolba Tomáš Plch Cyril Brom 1
Distributed Platform for Large-Scale Agent-Based Simulations David Šišlák Přemysl Volf Michal Jakob Michal Pěchouček 16
Two Case Studies for Jazzyk BSM Michael Köster Peter Novák David Mainzer Bernd Fuhrmann 33
A Teamwork Infrastructure for Computer Games with Real-Time Requirements Ivan Medeiros Monteiro Luis Otavio Alvares 48
The MMOG Layer: MMOG Based on MAS Gustavo Aranda Carlos Carrascosa Vicent Botti 63
Architecture for Affective Social Games Derek J. Sollenberger Munindar P. Singh 79
Enhancing Embodied Conversational Agents with Social and Emotional Capabilities Bart van Straalen Dirk Heylen Mariët Theune Anton Nijholt 95
Intelligent NPCs for Educational Role Play Game Mei Yii Lim João Dias Ruth Aylett Ana Paiva 107
Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project Jean-Pierre Briot Alessandro Sordoni Eurico Vasconcelos Maria de Azevedo Irving Gustavo Melo Vinícius Sebba-Patto Isabelle Alvarez|p119
NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations Barry G. Silverman David Pietrocola Nathan Weyer Ransom Weaver Nouva Esomar Robert Might Deepthi Chandrasekaran 135
On Evaluating Agents for Serious Games Emma Norling 155
A PDDL-Based Planning Architecture to Support Arcade Game Playing Olivier Bartheye Éric Jacopin 170
Agent-Based Aircraft Control Strategies in a Simulated Environment Daniel Castro Silva Ricardo Silva Luís Paulo Reis Eugénio Oliveira 190
Adaptive Serious Games Using Agent Organizations Joost Westra Hado van Hasselt Frank Dignum Virginia Dignum 206
Intelligent Agent Modeling as Serious Game: Towards Integrating Microworlds, Tutoring and Evolution D.W.F. van Krevelen 221
Author Index 237