Agents for Games and Simulations: Trends in Techniques, Concepts and Design

Agents for Games and Simulations: Trends in Techniques, Concepts and Design

Agents for Games and Simulations: Trends in Techniques, Concepts and Design

Agents for Games and Simulations: Trends in Techniques, Concepts and Design

Paperback(2009)

$54.99 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores

Related collections and offers


Overview

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.

This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.


Product Details

ISBN-13: 9783642111976
Publisher: Springer Berlin Heidelberg
Publication date: 02/18/2010
Series: Lecture Notes in Computer Science , #5920
Edition description: 2009
Pages: 237
Product dimensions: 6.00(w) x 9.20(h) x 0.60(d)

Table of Contents

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents Jakub Gemrot Rudolf Kadlec Michal Bída Ondřej Burkert Radek Píbil Jan Havlíček Lukáš Zemčák Juraj Šimlovič Radim Vansa Michal Štolba Tomáš Plch Cyril Brom 1

Distributed Platform for Large-Scale Agent-Based Simulations David Šišlák Přemysl Volf Michal Jakob Michal Pěchouček 16

Two Case Studies for Jazzyk BSM Michael Köster Peter Novák David Mainzer Bernd Fuhrmann 33

A Teamwork Infrastructure for Computer Games with Real-Time Requirements Ivan Medeiros Monteiro Luis Otavio Alvares 48

The MMOG Layer: MMOG Based on MAS Gustavo Aranda Carlos Carrascosa Vicent Botti 63

Architecture for Affective Social Games Derek J. Sollenberger Munindar P. Singh 79

Enhancing Embodied Conversational Agents with Social and Emotional Capabilities Bart van Straalen Dirk Heylen Mariët Theune Anton Nijholt 95

Intelligent NPCs for Educational Role Play Game Mei Yii Lim João Dias Ruth Aylett Ana Paiva 107

Design of a Decision Maker Agent for a Distributed Role Playing Game - Experience of the SimParc Project Jean-Pierre Briot Alessandro Sordoni Eurico Vasconcelos Maria de Azevedo Irving Gustavo Melo Vinícius Sebba-Patto Isabelle Alvarez|p119

NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations Barry G. Silverman David Pietrocola Nathan Weyer Ransom Weaver Nouva Esomar Robert Might Deepthi Chandrasekaran 135

On Evaluating Agents for Serious Games Emma Norling 155

A PDDL-Based Planning Architecture to Support Arcade Game Playing Olivier Bartheye Éric Jacopin 170

Agent-Based Aircraft Control Strategies in a Simulated Environment Daniel Castro Silva Ricardo Silva Luís Paulo Reis Eugénio Oliveira 190

Adaptive Serious Games Using Agent Organizations Joost Westra Hado van Hasselt Frank Dignum Virginia Dignum 206

Intelligent Agent Modeling as Serious Game: Towards Integrating Microworlds, Tutoring and Evolution D.W.F. van Krevelen 221

Author Index 237

From the B&N Reads Blog

Customer Reviews