Animation: Art and Industry
Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.

1112174609
Animation: Art and Industry
Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.

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Animation: Art and Industry

Animation: Art and Industry

by Maureen Furniss (Editor)
Animation: Art and Industry

Animation: Art and Industry

by Maureen Furniss (Editor)

Paperback

$30.00 
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Overview

Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.


Product Details

ISBN-13: 9780861966806
Publisher: John Libbey Publishing
Publication date: 10/05/2009
Pages: 256
Product dimensions: 7.90(w) x 4.70(h) x 0.70(d)
Age Range: 18 Years

About the Author

Maureen Furniss is founding editor of Animation Journal. She is a professor in the School of Film and Video at the California Institute of the Arts.

Table of Contents

Introduction: Maureen Furniss
Part I. Global Perspectives
Cecile StarrFine Art Animation
William MoritzSome Critical Perspectives on Lotte Reiniger
Esther Leslie It's Mickey Mouse
Terence DobsonNorman McLaren: His UNESCO Work in Asia
Patrick DrazenConventions versus Clichés
Helen McCarthyMy Neighbor Totoro
Marian QuigleyGlocalisation vs. Globalization: The Work of Nick Park and Peter Lord
Terry Lindvall and Matthew MeltonToward a Postmodern Animated Discourse: Bakhtin, Intertexuality and the Cartoon Carnival
Edwin Carels1895: Animation, History and the Metafilm
Jørgen StenslandInnocent Play or the Copycat Effect? Computer Game Research and Classification

Part II. Animation in America
John CanemakerWinsor McCay
J.B. KaufmanThe Live Wire: Margaret J. Winkler and Animation History
Bill MikulakDisney and the Art World: The Early Years
John LewellThe Art of Chuck Jones
Charles SolomonThe Disney Studio at War
Jules EngelUntitled essay in "The United Productions of America: Reminiscing Thirty Years Later" Edited by William Moritz. ASIFA Canada
Karl CohenBlacklisted Animators
Michael FriersonClay Animation and the Early Days of Television: The 'Gumby' series
Bill Hanna and Tom ItoCommercial Breaks
George GriffinCartoon, Anti-Cartoon
James Lindner; John Lasseter; Tina Price; and Carl RosendahlComputers, New Technology and Animation
Sean GriffinThe Illusion of 'Identity': Gender and Racial Representation in Aladdin
Linda SimenskySelling Bugs Bunny: Warner Bros. and Character Merchandising in the Nineties

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