Art of Fantasy, The: A complete step-by-step guide to drawing characters and concept design

Art of Fantasy, The: A complete step-by-step guide to drawing characters and concept design

by Meng Zi
Art of Fantasy, The: A complete step-by-step guide to drawing characters and concept design

Art of Fantasy, The: A complete step-by-step guide to drawing characters and concept design

by Meng Zi

Hardcover

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Product Details

ISBN-13: 9781800922679
Publisher: Search Press
Publication date: 04/15/2025
Pages: 292
Product dimensions: 8.50(w) x 11.00(h) x (d)

Table of Contents

Chapter 1: Introduction to conceptual design and drawing; 1.1 The world of fantasy 10; 1.1.1 Mastering structure and dynamics of human body 11; 1.1.2 Conceptual design 11; 1.2 Painting tools 12; 1.3 Basic knowledge 15; 1.3.1 Technical terms 15; 1.3.2 Uses of lines 16; 1.3.3 Combination of point, line and plane 17; 1.3.4 Combination of geometry 18; 1.4 Perspective 19; 1.4.1 One-point perspective 19; 1.4.2 Two-point perspective 19; 1.4.3 Three-point perspective 20; 1.4.4 Cavalier perspective 20; 1.5 Sketch 21

Chapter 2: Structure and dynamics of human body; 2.1 Human skeletal system 24; 2.1.1 Main joints of human body 24; 2.1.2 Proportion of skeleton 28; 2.1.3 Characteristics of skeleton 29; 2.1.4 Spatial relationship of skeleton 36; 2.2 Human muscular system 38; 2.2.1 Three views of muscles 38; 2.2.2 Head 40; 2.2.3 Facial features 42; 2.2.4 Drawing exercise of head 51; 2.2.5 Muscles of neck 56; 2.2.6 Muscles of trunk 58; 2.2.7 Muscles of limbs 64; 2.2.8 Drawing exercise of whole body 76; 2.3 Character dynamics 79; 2.3.1 Matchstick man 79; 2.3.2 Cube man 81; 2.3.3 Display of human dynamics 83; 2.4 Sketch of human body 91

Chapter 3: Animal structure; 3.1 Structure of animals 96; 3.1.1 Structure of gorilla 96; 3.1.2 Structure of horse 98; 3.1.3 Structure of antelope 100; 3.1.4 Structure of dog 102; 3.1.5 Structure of lion 104; 3.1.6 Structure of bat 106; 3.1.7 Structure of eagle 108; 3.1.8 Structure of fish 110; 3.1.9 Structure of western dragon 112; 3.1.10 Structure of dragon hawk 114; 3.1.11 Structure of endosaurus 116; 3.2 Animal structure in details 118; 3.2.1 Head 118; 3.2.2 Horns 118; 3.2.3 Limbs 121; 3.2.4 Wings 122; 3.3 Drawing of animal structure 123; 3.3.1 Drawing of geometry 123; 3.3.2 Drawing of muscular structure of animals 126; 3.3.3 Combination of different animal skeleton 128; 3.4 Detailed explanation of creation and drawing 131; 3.4.1 Hou 131; 3.4.2 Three-headed dragon 133; 3.5 Appreciation of fantasy species 135

Chapter: 4 Conceptual design for game and animation; 4.1 Style 142; 4.2 Design idea 147; 4.2.1 Exaggerated modeling 147; 4.2.2 Symmetry of modeling 149; 4.2.3 Symbolization of modeling 150; 4.2.4 Silhouette of modeling 151; 4.2.5 Line matching 153; 4.2.6 Expression of decorative elements 154; 4.2.7 Contrast of multiple characters’ body 156; 4.3 Design scheme exercise 157

Chapter 5: ; Applied elements in character design; 5.1 Pattern design 168; 5.1.1 Classification of pattern 168; 5.1.2 Creation of pattern 170; 5.2 Armor design 175; 5.2.1 Form of armor 175; 5.2.2 Chinese armor 176; 5.2.3 Japanese armor 178; 5.2.4 European armor 179; 5.3 Other prop design 180; 5.3.1 Weapon design 180; 5.3.2 Mount design 186; 5.3.3 Other accessory design 190

Chapter 6: ; Character setting hand-drawn practice; 6.1 Male character - Guardian of Stone of Destiny 192; 6.2 Female character - Unruly Girl 196; 6.3 Goblin - Midnight Princess 199; 6.4 Mechwarrior - Destroyer 202; 6.5 Monster design - Hellcaller 205; 6.6 Merman - Deep Sea Warrior 210; 6.7 Sorcerer - Sheeta 214; 6.8 Ghost - Archer 218; 6.9 Demon - Horned Demon 222; 6.10 Mercenary - Gold 226; 6.11 Display of conceptual design scheme 230

Chapter 7: Model reference collection; 7.1 Portrait 242; 7.2 Line art of character modeling 249; 7.3 Marker performance of character modeling 268
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