Beginning Design Technology / Edition 1

Beginning Design Technology / Edition 1

by Mike Christenson
ISBN-10:
0415747945
ISBN-13:
9780415747943
Pub. Date:
12/14/2015
Publisher:
Taylor & Francis
ISBN-10:
0415747945
ISBN-13:
9780415747943
Pub. Date:
12/14/2015
Publisher:
Taylor & Francis
Beginning Design Technology / Edition 1

Beginning Design Technology / Edition 1

by Mike Christenson
$240.0
Current price is , Original price is $240.0. You
$240.00 
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Overview

Beginning Design Technology introduces how design technologies work together, including tools, materials, and software, such as Adobe Photoshop, Adobe Illustrator, Autodesk AutoCAD, and others. It teaches you how to think about each design tool, whether a software program or physical modelmaking, so that you will select one for its strengths for a specific task and know when and how to combine it with other tools.

Topics include working with building information, texturing digital and physical artifacts, translating information from one form or file format to another, constructing at full-scale, and making digital and physical models. Chapter Summaries, exercises, discussion questions, a glossary, an appendix of common software commands, and an annotated bibliography will help you find what you need quickly and put the information into practice.


Product Details

ISBN-13: 9780415747943
Publisher: Taylor & Francis
Publication date: 12/14/2015
Pages: 204
Product dimensions: 6.88(w) x 9.69(h) x (d)

About the Author

Mike Christenson, AIA, is a registered architect and a tenured Associate Professor of Architecture at North Dakota State University. He teaches graduate and undergraduate design studios, and theories and practices of architectural representation. Christenson’s research examines questions of architectural epistemology: how knowledge about architecture is structured, organized, and disseminated.

Table of Contents

Preface Acknowledgements Introduction 1. Selection: Learning About Remote Buildings Through Media 2. Grain: Understanding the Inherent Texture of Digital and Physical Objects 3. Translation: Moving Between and Among Architectural Media 4. Operation: The Impact of Scale on Representation 5. Gravity: Testing the Limits of Simulation and Representation 6. Reflection Appendix A Appendix B Glossary Bibliography Image Credits Index

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