Building Apps for the Universal Windows Platform: Explore Windows 10 Native, IoT, HoloLens, and Xamarin

Building Apps for the Universal Windows Platform: Explore Windows 10 Native, IoT, HoloLens, and Xamarin

by Ayan Chatterjee
ISBN-10:
1484226283
ISBN-13:
9781484226285
Pub. Date:
07/01/2017
Publisher:
Apress
ISBN-10:
1484226283
ISBN-13:
9781484226285
Pub. Date:
07/01/2017
Publisher:
Apress
Building Apps for the Universal Windows Platform: Explore Windows 10 Native, IoT, HoloLens, and Xamarin

Building Apps for the Universal Windows Platform: Explore Windows 10 Native, IoT, HoloLens, and Xamarin

by Ayan Chatterjee
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Overview

Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.

Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.


What You Will Learn

• Design and develop apps using Visual Studio and Blend
• Create Cortana-enabled apps for a hands-free experience
• Build IoT apps and apps for wearables such as the Microsoft HoloLens
• Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure

Who This Book Is For

Professional developers working independently orin a team on Windows 10 applications, and students coming into the world of software development


Product Details

ISBN-13: 9781484226285
Publisher: Apress
Publication date: 07/01/2017
Edition description: 1st ed.
Pages: 270
Product dimensions: 6.10(w) x 9.20(h) x 0.90(d)

About the Author

Ayan Chatterjee has over four years of experience developing for Windows Store, five years of research, and is personally involved with Windows Store for Business (previously known as MSADP within Microsoft). He holds a Master of Technology in Computer Science and has been contributing to several enterprises involved with Windows Store.

Table of Contents

Chapter 1: Introduction to Windows Universal.- Chapter 2: Elementary Concepts.- Chapter 3: Windows 10 Experience.- Chapter 4: Windows with Mouse and Keyboard.- Chapter 5: Windows with Touch.- Chapter 6: Internet of Things (IoT).- Chapter 7: Wearables.- Chapter 8: Windows 10 for Advanced Users.- Chapter 9: Cross Platform with Xamarin.- Chapter 10: Store Ready.- Chapter 11: Application Analytics.
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