Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel / Edition 1

Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel / Edition 1

by James Bucky Carter
ISBN-10:
0814103928
ISBN-13:
9780814103920
Pub. Date:
03/30/2007
Publisher:
National Council of Teachers of English (NCTE)
ISBN-10:
0814103928
ISBN-13:
9780814103920
Pub. Date:
03/30/2007
Publisher:
National Council of Teachers of English (NCTE)
Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel / Edition 1

Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel / Edition 1

by James Bucky Carter
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Overview

Edited by James Bucky Carter, this collection of essays by classroom teachers demonstrates how to pair graphic novels with classic literature (including both canonical and YA lit) in ways that enrich students' understanding of both and that thoroughly engage them in literacy.

As teachers, we’re always looking for new ways to help our students engage with texts. James Bucky Carter and the contributors to this collection have found an effective approach: use graphic novels! Carter and his contributors tap into the growing popularity of graphic novels in this one-of-a-kind guidebook. Each chapter presents practical suggestions for the classroom as it pairs a graphic novel with a more traditional text or examines connections between multiple sources. Some of the pairings include: The Scarlet Letter and Katherine Arnoldi’s The Amazing “True” Story of a Teenage Single Mom; Oliver Twist and Will Eisner’s Fagin the Jew; Young adult literature and Marjane Satrapi’s Persepolis; Dante’s Inferno and an X-Men story; Classic fantasies (Peter Pan, The Wizard of Oz, and Alice in Wonderland) and Farel Dalrymple’s Pop Gun War; Traditional and graphic novel versions of Beowulf. These creative pairings open up a double world of possibilities—in words and images—to all kinds of learners, from reluctant readers and English language learners to gifted students and those who are critically exploring relevant social issues. A valuable appendix recommends additional graphic novels for use in middle and high school classrooms. Packed with great ideas for integrating graphic novels into the curriculum, this collection of creative and effective teaching strategies will help you and your students join the fun.

Product Details

ISBN-13: 9780814103920
Publisher: National Council of Teachers of English (NCTE)
Publication date: 03/30/2007
Edition description: New Edition
Pages: 164
Product dimensions: 6.80(w) x 9.80(h) x 0.40(d)

About the Author

Edited by James Bucky Carter, this collection of essays by classroom teachers demonstrates how to pair graphic novels with classic literature (including both canonical and YA lit) in ways that enrich students' understanding of both and that thoroughly engage them in literacy.

As teachers, we’re always looking for new ways to help our students engage with texts. James Bucky Carter and the contributors to this collection have found an effective approach: use graphic novels! Carter and his contributors tap into the growing popularity of graphic novels in this one-of-a-kind guidebook. Each chapter presents practical suggestions for the classroom as it pairs a graphic novel with a more traditional text or examines connections between multiple sources. Some of the pairings include: The Scarlet Letter and Katherine Arnoldi’s The Amazing “True” Story of a Teenage Single Mom; Oliver Twist and Will Eisner’s Fagin the Jew; Young adult literature and Marjane Satrapi’s Persepolis; Dante’s Inferno and an X-Men story; Classic fantasies (Peter Pan, The Wizard of Oz, and Alice in Wonderland) and Farel Dalrymple’s Pop Gun War; Traditional and graphic novel versions of Beowulf. These creative pairings open up a double world of possibilities—in words and images—to all kinds of learners, from reluctant readers and English language learners to gifted students and those who are critically exploring relevant social issues. A valuable appendix recommends additional graphic novels for use in middle and high school classrooms. Packed with great ideas for integrating graphic novels into the curriculum, this collection of creative and effective teaching strategies will help you and your students join the fun.
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