Carpe Jugulum (Discworld Series #23)

Brought to you by Penguin.

The audiobook of Carpe Jugulum is narrated by Indira Varma (Game of Thrones; Luther; This Way Up). BAFTA and Golden Globe award-winning actor Bill Nighy (Love Actually; Pirates of the Caribbean; Harry Potter and the Deathly Hallows) reads the footnotes, and Peter Serafinowicz (Star Wars: Episode I - The Phantom Menace; Shaun of the Dead) stars as the voice of Death. Steven Cree (Outlander; A Discovery of Witches) voices the Nac Mac Feegles. Featuring a new theme tune composed by James Hannigan.


"'Carpe Jugulum,' read Agnes aloud. 'That's . . . well, Carpe Diem is Seize the Day, so this means -'
'Go for the throat . . .'"


Vampires have come to Lancre, but they're not what you'd expect. Sure, they drink blood and view humans as dinner, but they're modern and sophisticated. They've got style and fancy waistcoats. And they're not a bit afraid of garlic.

The Magpyr family are out of the casket and want a bite of the future. But they haven't met the neighbours yet.

Between them and Lancre stand a coven of four - Granny Weatherwax, Nanny Ogg, Magrat and young Agnes - and they don't take kindly to murderous intruders . . .

'An enduring, endearing presence in comic literature' Guardian

'Incredibly funny . . . compulsively readable' The Times

Carpe Jugulum is the sixth book in the Witches series, but you can listen to the Discworld novels in any order.

The first book in the Discworld series - The Colour of Magic - was published in 1983. Some elements of the Discworld universe may reflect this.

©1998 Terry and Lyn Pratchett (P)2022 Penguin Audio

"1100180085"
Carpe Jugulum (Discworld Series #23)

Brought to you by Penguin.

The audiobook of Carpe Jugulum is narrated by Indira Varma (Game of Thrones; Luther; This Way Up). BAFTA and Golden Globe award-winning actor Bill Nighy (Love Actually; Pirates of the Caribbean; Harry Potter and the Deathly Hallows) reads the footnotes, and Peter Serafinowicz (Star Wars: Episode I - The Phantom Menace; Shaun of the Dead) stars as the voice of Death. Steven Cree (Outlander; A Discovery of Witches) voices the Nac Mac Feegles. Featuring a new theme tune composed by James Hannigan.


"'Carpe Jugulum,' read Agnes aloud. 'That's . . . well, Carpe Diem is Seize the Day, so this means -'
'Go for the throat . . .'"


Vampires have come to Lancre, but they're not what you'd expect. Sure, they drink blood and view humans as dinner, but they're modern and sophisticated. They've got style and fancy waistcoats. And they're not a bit afraid of garlic.

The Magpyr family are out of the casket and want a bite of the future. But they haven't met the neighbours yet.

Between them and Lancre stand a coven of four - Granny Weatherwax, Nanny Ogg, Magrat and young Agnes - and they don't take kindly to murderous intruders . . .

'An enduring, endearing presence in comic literature' Guardian

'Incredibly funny . . . compulsively readable' The Times

Carpe Jugulum is the sixth book in the Witches series, but you can listen to the Discworld novels in any order.

The first book in the Discworld series - The Colour of Magic - was published in 1983. Some elements of the Discworld universe may reflect this.

©1998 Terry and Lyn Pratchett (P)2022 Penguin Audio

16.82 In Stock
Carpe Jugulum (Discworld Series #23)

Carpe Jugulum (Discworld Series #23)

Unabridged — 11 hours, 37 minutes

Carpe Jugulum (Discworld Series #23)

Carpe Jugulum (Discworld Series #23)

Unabridged — 11 hours, 37 minutes

Audiobook (Digital)

$16.82
(Not eligible for purchase using B&N Audiobooks Subscription credits)

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Overview

Brought to you by Penguin.

The audiobook of Carpe Jugulum is narrated by Indira Varma (Game of Thrones; Luther; This Way Up). BAFTA and Golden Globe award-winning actor Bill Nighy (Love Actually; Pirates of the Caribbean; Harry Potter and the Deathly Hallows) reads the footnotes, and Peter Serafinowicz (Star Wars: Episode I - The Phantom Menace; Shaun of the Dead) stars as the voice of Death. Steven Cree (Outlander; A Discovery of Witches) voices the Nac Mac Feegles. Featuring a new theme tune composed by James Hannigan.


"'Carpe Jugulum,' read Agnes aloud. 'That's . . . well, Carpe Diem is Seize the Day, so this means -'
'Go for the throat . . .'"


Vampires have come to Lancre, but they're not what you'd expect. Sure, they drink blood and view humans as dinner, but they're modern and sophisticated. They've got style and fancy waistcoats. And they're not a bit afraid of garlic.

The Magpyr family are out of the casket and want a bite of the future. But they haven't met the neighbours yet.

Between them and Lancre stand a coven of four - Granny Weatherwax, Nanny Ogg, Magrat and young Agnes - and they don't take kindly to murderous intruders . . .

'An enduring, endearing presence in comic literature' Guardian

'Incredibly funny . . . compulsively readable' The Times

Carpe Jugulum is the sixth book in the Witches series, but you can listen to the Discworld novels in any order.

The first book in the Discworld series - The Colour of Magic - was published in 1983. Some elements of the Discworld universe may reflect this.

©1998 Terry and Lyn Pratchett (P)2022 Penguin Audio


Editorial Reviews

Publishers Weekly - Publisher's Weekly

Carpe Jugulum--seize the throat--is the motto of the family of "vampyres" who attempt a hospitable takeover of the kingdom of Lancre in Pratchett's 23rd Discworld novel. When the goodhearted king invited the Magpyrs to celebrate the birth of his daughter, he couldn't know that these modern bloodsuckers would have no intention of leaving. By controlling everyone's mind, they try to turn Lancre into a sort of farm, and no one can think straight enough to stop them. That is, until the vampyres meet up with the local witches: Granny Weatherwax, Nanny Ogg, Magrat Garlick and Agnes Nitt (who is literally of two minds about everything). The perplexing skirmishes that ensue will leave readers shaking their heads in hearty dismay even as they groan at the puns and explanatory notes that pepper the tale. Death (scythe and all) and Igor (of Frankenstein film fame) provide the best gags. The novel exudes the curious feel of old-fashioned vampire and Frankenstein legends--full of holy water, religious symbols, stakes through the heart, angry mobs, bad pronunciation and garlic. The vampyres, however, have risen above these clich s even if their servant, Igor, still has a taste for dribbly candles and squeaky hinges. Pratchett lampoons everything from Christian superstition to Swiss Army knives here, proving that the fantasy satire of Discworld "still ate'nt dead." (Oct.) Copyright 1999 Cahners Business Information.

Don D'Ammassa

As always, Pratchett manages to make all of this look incredibly easy. Cape Jugulum is just the thing to cheer you up on a dreary winter day.
Science Fiction Chronicle

From the Publisher

[An] elaborate confection.” — London Times

“Exudes the curious feel of old-fashioned vampire and Frankenstein legends. . . . Pratchett lampoons everything from Christain superstition to Swiss Army knives here, proving that the fantasy sire of Discworld ‘still ate’nt dead.’” — Publishers Weekly

“Fresh, inventive, and funny.” — Birmingham Post

Product Details

BN ID: 2940160003405
Publisher: Random House UK
Publication date: 04/28/2022
Series: Discworld Series
Edition description: Unabridged
Sales rank: 978,581

Read an Excerpt

Through the shredded black clouds a fire moved like a dying star, falling back to earth—
—the earth, that is, of the Discworld—
—but unlike any star had ever done before, it sometimes managed to steer its fall, sometimes rising, sometimes twisting, but inevitably heading down.
Snow glowed briefly on the mountain slopes when it crackled overhead.
Under it, the land itself started to fall away. The fire was reflected off walls of blue ice as the light dropped into the beginnings of a canyon and thundered now through its twists and turns.
The light snapped off. Something still glided down the moonlit ribbon between the rocks.
It shot out of the canyon at the top of a cliff, where meltwater from a glacier plunged down into a distant pool.
Against all reason there was a valley here, or a network of valleys, clinging to the edge of the mountains before the long fall to the plains. A small lake gleamed in the warmer air. There were forests. There were tiny fields, like a patchwork quilt thrown across the rocks.
The wind had died. The air was warmer.
The shadow began to circle.
Far below, unheeded and unheeding, something else was entering this little handful of valleys. It was hard to see exactly what it was; furze rippled, heather rustled, as if a very large army made of very small creatures was moving with one purpose.
The shadow reached a flat rock that offered a magnificent view of the fields and wood below, and there the army came out from among the roots. It was made up of very small blue men, some wearing pointy blue caps but most of them with their red hair uncovered. They carried swords. None of them was more than six incheshigh.
They lined up and looked down into the new place and then, weapons waving, raised a battle cry. It would have been more impressive if they'd all agreed on one before, but as it was it sounded as though every single small warrior had a battle cry of his very own and would fight anyone who tried to take it away from him.
"Nac mac Feegle!"
"Ach, stickit yer trakkans!"
"Gie you sich a kickin'!"
"Bigjobs!"
"Dere c'n onlie be whin t'ousand!"
"Nac mac Feegle wha hae!"
"Wha hae yersel, ya boggin!"

The little cup of valleys, glowing in the last shreds of evening sunlight, was the kingdom of Lancre. From its highest points, people said, you could see all the way to the rim of the world.
It was also said, although not by the people who lived in Lancre, that below the rim, where the seas thundered continuously over the edge, their home went through space on the back of four huge elephants that in turn stood on the shell of a turtle that was as big as the world.
The people of Lancre had heard of this. They thought it sounded about right. The world was obviously flat, although in Lancre itself the only truly flat places were tables and the top of some people's heads, and certainly turtles could shift a fair load. Elephants, by all accounts, were pretty strong too. There didn't seem any major gaps in the thesis, so Lancrastrians left it at that.
It wasn't that they didn't take an interest in the world around them. On the contrary, they had a deep, personal and passionate involvement in it, but instead of asking "why are we here?" they asked "is it going to rain before the harvest?"
A philosopher might have deplored this lack of mental ambition, but only if he was really certain about where his next meal was coming from.
In fact Lancre's position and climate bred a hard-headed and straightforward people who often excelled in the world down below. It had supplied the plains with many of their greatest wizards and witches and, once again, the philosopher might have marveled that such a four-square people could give the world so many successful magical practitioners, being quite unaware that only those with their feet on rock can build castles in the air.
And so the sons and daughters of Lancre went off into the world, carved out careers, climbed the various ladders of achievement, and always remembered to send money home.
Apart from noting the return addresses on the envelope, those who stayed didn't think much about the world outside.
The world outside thought about them, though.
The big flat-topped rock was deserted now, but on the moor below, the heather trembled in a V-shape heading toward the lowlands.
"Gin's a haddie!"
"Nac mac Feegle!"

There are many kinds of vampires. Indeed, it is said that there are as many kinds of vampires as there are types of disease.* And they're not just human (if vampires are human). All along the Ramtops may be found the belief that any apparently innocent tool, be it hammer or saw, will seek blood if left unused for more than three years. In Ghat they believe in vampire watermelons, although folklore is silent about what they believe about vampire watermelons. Possibly they suck back.
Two things have traditionally puzzled vampire researchers. One is: why do vampires have so much power? Vampires're so easy to kill, they point out. There are dozens of ways to dispatch them, quite apart from the stake through the heart, which also works on normal people so if you have any stakes left over you don't have to waste them. Classically, they spent the day in some coffin somewhere, with no guard other than an elderly hunchback who doesn't look all that spry and should succumb to quite a small mob. Yet just one can keep a whole community in a state of sullen obedience . . .
The other puzzle is: why are vampires always so stupid? As if wearing evening dress all day wasn't an undead giveaway, why do they choose to live in old castles which offer so much in the way of ways to defeat a vampire, like easily torn curtains and wall decorations that can readily be twisted into a religious symbol?

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