Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace

eBook

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Overview

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace.

A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace.

Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.

Product Details

ISBN-13: 9798216058991
Publisher: Bloomsbury Publishing
Publication date: 07/19/2017
Sold by: Barnes & Noble
Format: eBook
Pages: 144
File size: 21 MB
Note: This product may take a few minutes to download.
Age Range: 7 - 17 Years

About the Author

Colleen Graves is teacher librarian at Ryan High School in Denton, TX.

Aaron Graves is a school librarian with 18 years of experience in education.

Diana L. Rendina, MLIS, is media specialist at Stewart Middle Magnet School in Tampa, FL.

Table of Contents

Preface
1—Participatory Learning in a Makerspace
What Is a Makerspace?
Creating a Maker Community in Your School
2—Expanding Learning to the Local and Global Maker Community
Connecting Local and School Community through Maker Fests
Connecting Makers through Digital Media
Connecting Your Students with Those Outside of the Library
3—Crafting Interactive Spaces
Learning Space Design Theory
Transforming Your Space
4—Workshop Model
Balancing Guided Instruction and Tinkering
Introducing New Skills and Safety Standards
Mentor Experts
5—Introduction to Design Thinking, Design Challenges, and Crowdsourced Research Methods
Design Thinking and the Design Process
Design Challenges
Methods for Developing Design Challenges
Crowdsourced Research
6—Design Challenges with Curriculum Ties for Elementary
About the Educators
Design Challenges and Tinkering at the Elementary Level
Scheduling
7—Design Challenges with Curriculum Ties for Secondary
Crafting Design Challenges in Secondary
Curriculum Connections in Secondary
6–8 Curriculum Examples
9–12 Curriculum Examples
8—Crowdsourcing Research and Maker Journals
Using Crowdsourced Research and Maker Journals
Other Case Studies
Glossary
Index
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