Sobel articulates seven design principles that teachers can use to build learning experiences: special places, hunting and gathering, maps and paths, small worlds, animal allies, adventure, and fantasy. Pulling from recurrent play themes and real-world examples from educators, Sobel details placed-based projects and lessons for each principle. Students learn and develop vital skills through engagement with their local environments and communities. Miniature ecosystems in the "small world" of a sandbox, for example, can help children grasp larger, abstract ideas.
An actionable, timely resource, Childhood and Nature shows how centering the world around us in education can create a generation of nature students, explorers, and protectors.
Sobel articulates seven design principles that teachers can use to build learning experiences: special places, hunting and gathering, maps and paths, small worlds, animal allies, adventure, and fantasy. Pulling from recurrent play themes and real-world examples from educators, Sobel details placed-based projects and lessons for each principle. Students learn and develop vital skills through engagement with their local environments and communities. Miniature ecosystems in the "small world" of a sandbox, for example, can help children grasp larger, abstract ideas.
An actionable, timely resource, Childhood and Nature shows how centering the world around us in education can create a generation of nature students, explorers, and protectors.
Childhood and Nature: Design Principles for Educators
246Childhood and Nature: Design Principles for Educators
246Paperback(second edition)
Product Details
ISBN-13: | 9781501778544 |
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Publisher: | Cornell University Press |
Publication date: | 03/15/2025 |
Edition description: | second edition |
Pages: | 246 |
Product dimensions: | 7.00(w) x 10.00(h) x 0.59(d) |