Table of Contents
1. Introduction: Comics and videogames
Part I: Hybrid medialities 2. Of Pac-Men and Star Raiders: Early mutual representations between comics and videogames (1981–1983) 3. Interfacing comics and games: A socio-affective multimodal approach 4. Game comics: Theory and design 5. Game-comics and comic-games: Against the concept of hybrids 6. Building stories: The interplay of comics and games in Chris Ware’s works 7
. Homestuck as a game: A webcomic between playful participation, digital technostalgia, and irritating inventory systems 8.
Metal Gear Solid and its comic adaptations
Part II: Transmedia expansions 9. Many Spider-Men are better than one: Referencing as narrative strategy 10. The not-so
Fantastic Four franchise: A critical history of the comic, the films, and the Disney/Fox merger 11. The road to
Arkham Asylum:
Batman: Dark Tomorrow and transitional transmedia 12. When rules collide: Definitional strategies for superheroes across comic books and games 13. The manifestations of game characters in a media mix strategy 14. Creating Lara Croft: The meaning of the comic books for the
Tomb Raider franchise 15. Beyond immersion:
Gin Tama and palimpsestuous reception