Computer Science: An Overview / Edition 13

Computer Science: An Overview / Edition 13

ISBN-10:
013487546X
ISBN-13:
9780134875460
Pub. Date:
03/13/2018
Publisher:
Pearson Education
ISBN-10:
013487546X
ISBN-13:
9780134875460
Pub. Date:
03/13/2018
Publisher:
Pearson Education
Computer Science: An Overview / Edition 13

Computer Science: An Overview / Edition 13

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Overview

For the Introduction to Computer Science course.

A broad exploration of computer science–with the depth needed to understand concepts

Computer Science: An Overview provides a bottom-up, concrete-to-abstract foundation that students can build upon to see the relevance and interrelationships of future computer science courses. Its comprehensive coverage and clear language are accessible to students from all backgrounds, encouraging a practical and realistic understanding.

More than 1,000 questions and exercises, Chapter Review Problems, and Social Issues questions reinforce core concepts. The 13th Edition continues its focus on Python to provide programming tools for exploration and experimentation. A new full-color design reflects the use of color in most modern programming interfaces to aid the programmer’s understanding of code. Syntax coloring is now used more effectively for clarifying code and pseudocode segments in the text, and many figures and diagrams are now rendered more descriptively.


Product Details

ISBN-13: 9780134875460
Publisher: Pearson Education
Publication date: 03/13/2018
Series: What's New in Computer Science Series
Edition description: New Edition
Pages: 736
Product dimensions: 7.90(w) x 9.90(h) x 1.10(d)

About the Author

About our author

Glenn Brookshear is a Professor Emeritus at Marquette University, where he taught Formal Language, Introduction to Computer Science, and Theory of Computation. He is the author of the previous editions of Computer Science: An Overview.

Table of Contents

* Asterisks indicate suggestions for optional sections.


Introduction


•0.1 The Role of Algorithms
•0.2 The History of Computing
•0.3 An Outline of Our Study
•0.4 The Overarching Themes of Computer Science


Data Storage


•1.1 Bits and Their Storage
•1.2 Main Memory
•1.3 Mass Storage
•1.4 Representing Information as Bit Patterns
•*1.5 The Binary System
•*1.6 Storing Integers
•*1.7 Storing Fractions
•*1.8 Data and Programming
•*1.9 Data Compression
•*1.10 Communication Errors


Data Manipulation


•2.1 Computer Architecture
•2.2 Machine Language
•2.3 Program Execution
•*2.4 Arithmetic/Logic Instructions
•*2.5 Communicating with Other Devices
•*2.6 Programming Data Manipulation
•*2.7 Other Architectures


Operating Systems


•3.1 The History of Operating Systems
•3.2 Operating System Architecture
•3.3 Coordinating the Machine’s Activities
•*3.4 Handling Competition Among Processes
•3.5 Security


Networking and the Internet


•4.1 Network Fundamentals
•4.2 The Internet
•4.3 The World Wide Web
•*4.4 Internet Protocols
•*4.5 Simple Client Server
•4.6 Cybersecurity


Algorithms


•5.1 The Concept of an Algorithm
•5.2 Algorithm Representation
•5.3 Algorithm Discovery
•5.4 Iterative Structures
•5.5 Recursive Structures
•5.6 Efficiency and Correctness


Programming Languages


•6.1 Historical Perspective
•6.2 Traditional Programming Concepts
•6.3 Procedural Units
•6.4 Language Implementation
•6.5 Object-Oriented Programming
•*6.6 Programming Concurrent Activities
•*6.7 Declarative Programming


Software Engineering


•7.1 The Software Engineering Discipline
•7.2 The Software Life Cycle
•7.3 Software Engineering Methodologies
•7.4 Modularity
•7.5 Tools of the Trade
•7.6 Quality Assurance
•7.7 Documentation
•7.8 The Human-Machine Interface
•7.9 Software Ownership and Liability


Data Abstractions


•8.1 Basic Data Structures
•8.2 Related Concepts
•8.3 Implementing Data Structures
•8.4 A Short Case Study
•8.5 Customized Data Types
•8.6 Classes and Objects
•*8.7 Pointers in Machine Language


Database Systems


•9.1 Database Fundamentals
•9.2 The Relational Model
•*9.3 Object-Oriented Databases
•*9.4 Maintaining Database Integrity
•*9.5 Traditional File Structures
•9.6 Data Mining
•9.7 Social Impact of Database Technology


Computer Graphics


•10.1 The Scope of Computer Graphics
•10.2 Overview of 3D Graphics
•10.3 Modeling
•10.4 Rendering
•*10.5 Dealing with Global Lighting
•10.6 Animation


Artificial Intelligence


•11.1 Intelligence and Machines
•11.2 Perception
•11.3 Reasoning
•11.4 Additional Areas of Research
•11.5 Artificial Neural Networks
•11.6 Robotics
•11.7 Considering the Consequences


Theory of Computation


•12.1 Functions and Their Computation
•12.2 Turing Machines
•12.3 Universal Programming Languages
•12.4 A Noncomputable Function
•12.5 Complexity of Problems
•*12.6 Public-Key Cryptography

APPENDICES


•A. ASCII
•B. Circuits to Manipulate Two’s Complement Representations
•C. Vole: A Simple Machine Language
•D. High-Level Programming Languages
•E. The Equivalence of Iterative and Recursive Structures
•F. Answers to Questions & Exercises

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