Creativity, Technology, and Learning: Theory for Classroom Practice / Edition 1

Creativity, Technology, and Learning: Theory for Classroom Practice / Edition 1

by Florence R. Sullivan
ISBN-10:
1138788821
ISBN-13:
9781138788824
Pub. Date:
03/02/2017
Publisher:
Taylor & Francis
ISBN-10:
1138788821
ISBN-13:
9781138788824
Pub. Date:
03/02/2017
Publisher:
Taylor & Francis
Creativity, Technology, and Learning: Theory for Classroom Practice / Edition 1

Creativity, Technology, and Learning: Theory for Classroom Practice / Edition 1

by Florence R. Sullivan
$210.0 Current price is , Original price is $210.0. You
$210.00 
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Overview

Creativity, Technology, and Learning provides a comprehensive introduction to theories and research on creativity in education and, in particular, to the role of digital-learning technologies in enabling creativity across classroom learning environments. Topical coverage includes play, constructionism, multimodal learning and project-/problem-based learning. Creativity is uniquely positioned throughout the book as an integral component of the educational process and also as a foundational aspect of self-actualization, thriving communities, and humane societies.

Through in-depth, empirically based discussions of the philosophical, curricular and pedagogical elements of creativity, Sullivan demonstrates how creativity can be fostered across the curriculum through the use of digital-learning technologies in design, personal expression and problem-solving activities.


Product Details

ISBN-13: 9781138788824
Publisher: Taylor & Francis
Publication date: 03/02/2017
Pages: 212
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Florence R. Sullivan is Associate Professor of Learning Technology at the University of Massachusetts, Amherst (U.S.).

Table of Contents

Introduction: Creativity, Technology and Learning in the K12 Context

Section I – Theoretical Foundations: Creativity, Learning and Play

Chapter One: Perspectives on Creativity

Chapter Two: The Role of Play in Learning and Creativity

Section II – Pedagogies for Enabling Creativity

Chapter Three: Constructionism

Chapter Four: Discovery Learning

Chapter Five: Multimodal Learning

Chapter Six: Problem and Project Based Learning

Section III – Creativity Across the Curriculum: A Review of the Research Literature

Chapter Seven: Creativity as Design

Chapter Eight: Creativity as Expression

Chapter Nine: Creativity as Problem Solving

Chapter Ten: The Whole Child in the Age of Globalization

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