Daughter of the Sun

Orsina of Melidrie is a paladin of the Order of the Sun, sworn to drive out corruption and chaos wherever she finds it. She has been ordered to leave her home and travel around Vesolda in search of a great evil she is supposedly destined to destroy. But after two years of fighting monsters and demons and evil gods, she does not seem to be any closer to her goal--or ever returning home.

Aelia is the Goddess of Caprice, the personification of poor decision-making. The Order of the Sun has classified her as a chaos goddess, meaning that her worship has been outlawed. During a run-in with Orsina, she is trapped in a mortal body, rendering her unable to leave Inthya.

Aelia is found by Orsina again, but this time Orsina does not recognize her in her new body. So Aelia pretends to be a mortal woman who is fleeing an abusive family. Aelia plans to use Orsina as protection as she hunts down the magical relic that will free her from her mortal body.

As Aelia and Orsina grow closer to one another, Aelia wrestles with her own desire to tell Orsina the truth about who she is, and her fear that Orsina will turn on her if she does. But the decision might not be hers after all, because their actions have not gone unnoticed by Aelia's siblings.

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Daughter of the Sun

Orsina of Melidrie is a paladin of the Order of the Sun, sworn to drive out corruption and chaos wherever she finds it. She has been ordered to leave her home and travel around Vesolda in search of a great evil she is supposedly destined to destroy. But after two years of fighting monsters and demons and evil gods, she does not seem to be any closer to her goal--or ever returning home.

Aelia is the Goddess of Caprice, the personification of poor decision-making. The Order of the Sun has classified her as a chaos goddess, meaning that her worship has been outlawed. During a run-in with Orsina, she is trapped in a mortal body, rendering her unable to leave Inthya.

Aelia is found by Orsina again, but this time Orsina does not recognize her in her new body. So Aelia pretends to be a mortal woman who is fleeing an abusive family. Aelia plans to use Orsina as protection as she hunts down the magical relic that will free her from her mortal body.

As Aelia and Orsina grow closer to one another, Aelia wrestles with her own desire to tell Orsina the truth about who she is, and her fear that Orsina will turn on her if she does. But the decision might not be hers after all, because their actions have not gone unnoticed by Aelia's siblings.

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Daughter of the Sun

Daughter of the Sun

by Effie Calvin
Daughter of the Sun

Daughter of the Sun

by Effie Calvin

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Overview

Orsina of Melidrie is a paladin of the Order of the Sun, sworn to drive out corruption and chaos wherever she finds it. She has been ordered to leave her home and travel around Vesolda in search of a great evil she is supposedly destined to destroy. But after two years of fighting monsters and demons and evil gods, she does not seem to be any closer to her goal--or ever returning home.

Aelia is the Goddess of Caprice, the personification of poor decision-making. The Order of the Sun has classified her as a chaos goddess, meaning that her worship has been outlawed. During a run-in with Orsina, she is trapped in a mortal body, rendering her unable to leave Inthya.

Aelia is found by Orsina again, but this time Orsina does not recognize her in her new body. So Aelia pretends to be a mortal woman who is fleeing an abusive family. Aelia plans to use Orsina as protection as she hunts down the magical relic that will free her from her mortal body.

As Aelia and Orsina grow closer to one another, Aelia wrestles with her own desire to tell Orsina the truth about who she is, and her fear that Orsina will turn on her if she does. But the decision might not be hers after all, because their actions have not gone unnoticed by Aelia's siblings.


Product Details

ISBN-13: 9781949909364
Publisher: Ninestar Press, LLC
Publication date: 11/19/2018
Pages: 282
Product dimensions: 5.00(w) x 8.00(h) x 0.64(d)

Read an Excerpt

CHAPTER 1

ORSINA

Even from a distance, Orsina of Melidrie could tell something was wrong.

The little village of Soria appeared to be a typical Vesoldan farming community. A field of green barley stretched toward the south, almost ready for the springtime harvest, and the farmers raised their hands to Orsina in greeting as she rode past. Down in the olive groves, trees were beginning to put out tiny, cream-colored blossoms while Sorian youngsters rested beneath the branches and tended to flocks of fat sheep.

But when Orsina inspected the fields more closely, she saw the crops were choked with weeds and beginning to rot. It was as though they had been neglected for weeks, despite the presence of the farmers.

Orsina also didn't fail to notice that all Soria's sheep still wore their heavy winter coats, though all the surrounding communities had held their springtime shearing days nearly a month ago. Most passersby would probably not notice such small details, but Orsina had dealt with situations like this before. She knew the signs of a village in thrall.

According to storytellers, the correct attire for a paladin was heavy plate armor, and a matching set for her horse. Orsina supposed none of those storytellers ever visited southern Vesolda, for even in early spring it was too hot to even contemplate wearing anything heavier than her chain mail and tabard.

Still, when she rode into Soria, children dropped their toys in the dust and abandoned their games to follow her. She doubted any of them had seen a paladin before, and so she gave them warm smiles and tried her best not to look intimidating. She did not know how successful she was.

A temple of Eyvindr, God of the Harvest and Third of the Ten, stood at the center of town. But as Orsina rode past, she noted that the windows were dark and the orange trees in the garden were beginning to wither. Despite her curiosity, she did not linger there.

Orsina dismounted in front of the tavern and tied Star, the gray Vesoldan mare that had been her mount for the last four years. The children were upon her in a moment, asking thousands of questions simultaneously. Was she a paladin? Was she from the Order of the Sun? Had she ever spoken to Iolar? Or one of the other gods? Was she from Bergavenna? Had she ever killed a dragon? A demon? A chaos god?

Orsina answered the questions as best she could, but she wasn't even sure if the children heard her replies. Finally, a man stepped out onto the front steps of the tavern, drawn by the noise.

"Here, leave the poor woman alone!" he yelled to the children. "Go on, back to your chores. Get!"

The children backed away reluctantly, and Orsina gave the man a grateful smile. He smiled back, but she could see the tension in his shoulders and the fear in his eyes. He did not want her here.

"Do you have a room?" asked Orsina. "I was hoping to stay the night."

"Just the one. It's not much, though," he glanced at her armor. "Count Doriano's manor is only a day's ride from here. If you hurry, you might be there before dark, and not have to sleep on a straw mattress — and don't tell anyone I said so, but his wine is better, too."

"I have endured worse than straw mattresses," said Orsina pleasantly, wondering if the man would outright refuse to serve her. But instead, he turned back and yelled into the tavern.

"Benigo!" he called. "See to the Dame Paladin's horse, and bring her bags upstairs."

A young child, probably the man's son, rushed out to take Star's lead. Orsina let him do his work and went inside.

The tavern was nearly empty, save for a few old grandfathers sharing stories. When they saw her, their conversations ended abruptly. Orsina looked around, taking in the ancient wooden furniture and dust collecting in the corners. Open windows let in the midday sunlight, and a massive empty stone fireplace took up the entire north wall.

"It is an honor, Dame Paladin," said the tavern-keeper, speaking too loudly as he moved around the back of the bar and fumbled for a tankard. "What brings you to Soria?"

The question was innocently posed, the sort of question anyone might ask a strange traveler. But it was well known that paladins from the Order of the Sun were forbidden to tell lies. The tavern-keeper wanted to know how much she suspected, how much she knew.

The old men were all watching her as well, their filmy eyes locked on her.

"I am in search of a prophecy," said Orsina. "Two years ago, my Baron, Casmiro of Melidrie, received a vision from Iolar. I was informed that Iolar meant for me to leave Melidrie immediately and defeat a great evil. I obeyed, of course, and have been in search of it ever since."

The tavern-keeper looked uncomfortable. "And you believe that evil is here?" he asked uneasily, his eyes darting back to the old men.

"I do not know," admitted Orsina. "Unfortunately, the Baron's vision was sparsely detailed. I have destroyed many evil creatures in Iolar's name since I left home, but never have I received a vision telling me that my quest was complete. While I am proud of all that I have accomplished, I admit I will be glad when I am finished."

"But you believe there is evil here?" the tavern-keeper pressed.

Though her vows forbade her to lie, even Iolar could understand the occasional need to be obtuse. "There is evil everywhere, sir," she said. "But we are only vulnerable to it when we tell ourselves otherwise."

The atmosphere in the room became oppressive, but Orsina was not worried. After all she had faced in the last two years, she could hold her own against a handful of villagers, even ones in thrall. The real challenge was always when she happened upon a foe clever enough to use the villagers themselves as weapons, forcing them to throw themselves at her blade until she retreated or managed to subdue them.

At her request, the tavern-keeper led her upstairs to the tiny bedroom where his son had delivered her traveling bags. His assessment of its quality had not been wholly incorrect, but after two years of constant travel, Orsina was used to uncomfortable conditions.

Orsina went to the window and looked out at the neglected temple below. Regardless of whether this village was the home to Iolar's prophesized evil, there was something amiss here. Even if she had been blind to the little signs, the protective tattoos on her arms were slowly growing warm, reacting to the presence of something wrong.

Men's imaginations could get the better of them, and stories became wilder after every telling, so Orsina was careful to keep an open mind whenever she first heard a new rumor. Demons and chaos gods did walk on Inthya, but it was infinitely more likely that any given problem had nothing at all to do with the forces of chaos.

For example, ten months ago some terrified villagers had begged her to come investigate the nearby forest where, at night, young women could be heard screaming. The villagers suspected murder, sacrifices, obscene rituals. Orsina had marched in, ready for a fight ... only to find out that the source of the noise was a single red fox.

And last winter, she'd gone to confront a werewolf that had been taking sheep and found only ordinary gray wolves who had become hungry enough to forget their fear of men.

But the most memorable occasion was when she had received word of a manticore terrorizing the southern shore. Manticores were native to Aquiim, but they were capable of flight, so it was not impossible to believe one made it across the Summer Strait. Orsina had prepared for the fight of her life, joining with five other paladins to track the beast down. But when they finally cornered the monster, they found that their 'manticore' was actually a rabid brown bear.

The fight had not been pleasant, but it was certainly an improvement over what Orsina imagined a battle with a manticore might have been like. After it was over, the paladins had wondered to each other how anyone on Inthya could manage to confuse a brown bear with a venom-spewing winged lion.

Orsina stepped away from the window and closed the shutters. The sun was still high, and the day was fair. Tonight she would confront whatever evil had taken root here, but in the meantime, her letter to Lady Perlita was incomplete. Orsina gathered up her writing instruments and went downstairs, intending to compose her letter at the long table just in front of the tavern's sunny windows.

Lady Perlita was the daughter of the Baron of Melidrie. In childhood, they had played together when none of Perlita's noble friends or cousins were around. Perlita called for raids upon the kitchens, or the cherry trees, or the Hedoquan cactus pears that had flourished in the warm Vesoldan climate, and Orsina carried out her orders without question.

Years later, Orsina returned home from her paladin's training in Bergavenna to find that Perlita had transformed from a wild, skinny girl into an elegant, olive-skinned beauty with topaz eyes and a waist so small Orsina thought she could have encircled it completely with both her hands (she was mistaken on this last point, as it turned out, but only just).

Orsina regularly wrote letters to Perlita, detailing her adventures. She never received anything in return, but Orsina knew that Perlita was very busy learning to take her father's place. Replies were probably too much to expect.

Orsina also occasionally wrote to her parents, assuring them that she was still alive and well. They did respond, but Orsina moved around so frequently and unpredictably that it was usually months before the letters found her.

As she wrote, Orsina was struck by the sensation that she was being watched. Without looking up, she folded the letter into thirds and packed her ink and quills away.

Moving at a leisurely pace, Orsina left the tavern and walked across the town square to the abandoned temple. It was one of the only buildings in town with glass windows, and it was dark enough within that Orsina could see her reflection in them.

Orsina did not spend much time in front of mirrors, but she recognized her own face: oval, sun-darkened, with a strong nose and stubborn lips. A few wisps of dark brown hair had escaped from her braid to cradle her face.

But something was amiss with her reflection. Orsina quickly tried to divert her own gaze, but her reflection smiled broadly, and she knew she had been caught.

"Will you meet me in the village square, or shall I hunt you through the forest tonight?" Orsina asked the presence in a low voice.

"You're so pretty," breathed her reflection in a soft voice that was not her own. "Do you really wish to destroy me? We can have such fun together."

"Who are you?" demanded Orsina. Her reflection only laughed.

Orsina had not really been expecting an answer, for that would have made her job too simple, but sometimes her adversaries liked to brag. She waited, but after a few minutes, it was clear that the presence — whatever it was — had gone. Orsina turned and walked away from the glass, determined not to show any sort of reaction.

Dusk came soon enough, and the tavern filled as the people of Soria began returning from their day's work. Most were farmers or shepherds, but the village also had a carpenter, a miller, a few tailors, and a blacksmith. Orsina sat in her corner, simply watching, and most of the Sorians refused to make eye contact with her.

She could see they were not too deeply in thrall. They could still speak, and reason, and apparently retained a good deal of their own will, quite unlike the shuffling, empty-eyed thralls she had encountered in the past. But in a way, this was almost more insidious, for it gave the illusion of freedom.

Some of the younger Sorians could not resist approaching the paladin in their midst, and she was happy to oblige them with stories of her past adventures. The tale of the manticore-that-wasn't got a particularly good reception and by the time she was finished, the smiles of the young shepherds were genuine.

There had been no sign of the village priest yet. Nor had she met the administrator assigned to manage the village and send reports back to Count Doriano. Orsina knew better than to ask after them, unless she wanted every villager in the room to turn on her.

As the last traces of sunlight slipped away, the tavern-keeper's son came to light the fire. Curiously, many of the villagers were already beginning to leave. Orsina stayed seated but watched out the window as they vanished into the darkness in the direction of the olive groves.

Orsina rose to her feet, and remaining patrons fell silent.

"Benigo!" yelled the tavern-keeper. His face was bright red, and beads of sweat dripped down his nose. "Show the lady to her room."

Orsina drew her blade, and little Benigo froze mid-step. Before any of the villagers had time to react, she was already out the front door and moving in the direction of the olive groves.

The village was dark and unfamiliar. As Orsina walked, she raised her blade to her lips, murmuring a prayer. The sword began to glow with a steady golden light, enough to guide her way.

Like all paladins, Orsina was blessed by Iolar — a rare thing, for a woman, but certainly not unheard of. She had spent years memorizing the many, many Order-specific rituals and prayers that she channeled her magic through. Orsina's blessing was not terribly powerful, but she had never felt as though she was at a disadvantage. The Order of the Sun had always emphasized the importance of physical might, and the dangers of becoming overly-reliant upon magic and therefore complacent. Those with stronger blessings were usually better suited for the Temple of Iolar.

An idealist at heart, Orsina lacked the contempt for the Temple of Iolar that many of the senior paladins had. She did not see why their organizations frequently viewed themselves as rivals. Their methods might differ, but they had the same mission — to protect innocents from the forces of chaos.

Orsina was aware of the villagers leaving the tavern behind her, but she ignored them. None approached her, or even called to her, but she could hear their shuffling footsteps in the shadows.

By the time Orsina arrived at the olive grove, a mass of villagers had already gathered there between the trees, standing in a circle. She pushed her way through the crowd, and they all parted to let her by easily. None looked her in the face.

At the center of the circle was a woman. She had long, dark hair that gleamed violet and midnight and emerald in the torchlight. Her face was round, her lips stained dark, her eyes glittering amethysts. She wore a simple dress, the sort a Vesoldan peasant might, except for the fact that it was completely black.

Orsina could see no runes on her bared arms to mark her as a demon, and there seemed to be intelligence in her eyes. A goddess, then.

Most chaos gods that Orsina encountered took bodies that were tall and thin, with pronounced neckbones and cheekbones and ribs. Some displayed unnatural characteristics, like curling horns or bestial claws or leathery wings. But this goddess looked like an ordinary woman, more or less. She was only average height and had soft curves to her silhouette.

Of course, the body was merely an avatar, created to hold her spirit while she interacted with Inthya. Still, the sight of it, so unlike the other chaos gods Orsina was familiar with, was surprising.

Orsina tightened her grip on her blade. "Tell me your name, and I will tell you mine," she said.

The woman threw back her head as her lips split open in a bubbling laugh. "You think I do not know you, Orsina of Melidrie?" she asked. "My pets have spoken of nothing else since your arrival."

"If you will not tell me your name, I will have to guess," said Orsina. "Are you Issapa?"

The goddess laughed again. "I am flattered," she said. "But I do not think Issapa has to entertain herself with forgotten villagers in the Vesoldan wilderness. Guess again."

"Are you Rikilda?" asked Orsina, naming the Goddess of Alchemy who was sometimes associated with dark practices. Rikilda was extremely powerful, and this goddess, whoever she was, would enjoy the comparison.

The woman gasped and clapped her hands. "Oh!" she cried in delight. "How sweet you are. But no. Try again!"

"Cytha?" This time, Orsina's guess was genuine. Cytha was an extremely minor goddess, associated with revenge. Her worship was outlawed, but that had never been an obstacle to the sufficiently determined.

"Ah, now we are moving into the obscure," said the goddess. "How nice to speak to someone who is educated in matters of theology. These villagers are such poor conversationalists. You are incorrect, by the way."

This goddess was not powerful at all. It was likely that the village of Soria contained the entirety of her worshippers. Still, unlike demons, a god could never be fully destroyed. For the weaker ones, there were rituals to trap, to banish, to scatter. But eventually, they would return. They always did.

"A hint, then?" suggested Orsina. "Your domain?"

(Continues…)


Excerpted from "Daughter of the Sun"
by .
Copyright © 2018 Effie Calvin.
Excerpted by permission of NineStar Press, LLC.
All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.

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