Dawnbreaker
In the post-apocalyptic future, Wren and his companions prepare for one final battle against his nefarious half-brother and the horde of cybernetic zombies
 
Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher’s final blow . . . until a man named Haiku walks into the Samurai McGann, looking for Three.

After learning of Three’s fate, Asher’s ascension, and Wren’s gift, Haiku offers his help. Together, they set out to find the remnants of House Eight and convince them to help.

As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible . . . until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.
"1123646368"
Dawnbreaker
In the post-apocalyptic future, Wren and his companions prepare for one final battle against his nefarious half-brother and the horde of cybernetic zombies
 
Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher’s final blow . . . until a man named Haiku walks into the Samurai McGann, looking for Three.

After learning of Three’s fate, Asher’s ascension, and Wren’s gift, Haiku offers his help. Together, they set out to find the remnants of House Eight and convince them to help.

As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible . . . until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.
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Overview

In the post-apocalyptic future, Wren and his companions prepare for one final battle against his nefarious half-brother and the horde of cybernetic zombies
 
Wren is living in Greenstone under the temporary care of Charles and Mol, and the protection of Chapel. Unable to determine the fate of his mother and those he left behind in Morningside, Wren believes there is nothing left to do but wait for Asher’s final blow . . . until a man named Haiku walks into the Samurai McGann, looking for Three.

After learning of Three’s fate, Asher’s ascension, and Wren’s gift, Haiku offers his help. Together, they set out to find the remnants of House Eight and convince them to help.

As Cass and the few who survived the fall of Morningside face overwhelming odds to escape Asher and the Weir, they realize it is impossible . . . until their daring and probably suicidal plan to strike turns out to have surprising results and unexpected discoveries.

Product Details

ISBN-13: 9780857664488
Publisher: Watkins Media
Publication date: 08/04/2015
Series: Legends of the Duskwalker , #3
Pages: 512
Sales rank: 422,008
Product dimensions: 4.30(w) x 6.90(h) x 1.50(d)

About the Author

Jay Posey is a narrative designer, author, and screenwriter. Currently employed as Senior Narrative Designer at Red Storm Entertainment, he's spent about 8 years writing and designing for Tom Clancy's award-winning Ghost Recon and Rainbow Six franchises. He started in the video game industry in 1998, and has been writing professionally for over a decade.

A contributing author to the book Professional Techniques for Video Game Writing, Jay has lectured at conferences, colleges, and universities, on topics ranging from basic creative writing skills to advanced material specific to the video game industry. The author lives in Durham, NC.
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