Table of Contents
Section One: Game Design in a Nutshell
Chapter 1: What is a Game?
Chapter 2: What is Game Design?
Chapter 3: Game Design Documents
Chapter 4: Production
Chapter 5: Finding a Developer
Chapter 6: Game Business Models
Chapter 7: Competitive Analysis and Identifying Market Opportunities
Section Two: Understanding Kids
Chapter 8: Child Development Overview
Chapter 9: Babies and Toddlers (0-2 Years)
Chapter 10: PreSchoolers (3-5 Years)
Chapter 11: Early Elementary Kids: (Ages 6-8)
Chapter 12: Tweens (Age 9-12)
Chapter 13: Teens (Age 13+)
Chapter 14: Public Perceptions of Games for Kids
Chapter 15: User Testing with Kids
Section Three: Game Design Guidelines
Chapter 16: Best Practices
Chapter 17: Considerations for Interactions by Platforms or Device
Chapter 18: Making Educational or Commercial Games
Chapter 19: Instructions, Tutorials, Scaffolding, and In-Game Help
Chapter 20: eBooks and Interactive Stories
Chapter 21: Multiplayer and Cooperative Games
Chapter 22: Player Data in Games and Progress Tracking
Chapter 23: Marketing for Kids and Families
Conclusion: Making a Game