DKfindout! Coding
Supporting STEM-based learning, this fun, fact-filled book for kids ages 6–9 explores the programming that makes our world work, in everyday objects from traffic lights to vending machines. Educating young readers through a combination of close-up images, quirky trivia facts, quiz questions, and fascinating tidbits, it’s the perfect book for any reader who can’t get enough of coding.

How much did the first laptop weigh? What exactly is a computer bug? How many calculations can the world’s fastest computer perform in a single second? Find out the answers to these questions and more in DKfindout! Coding, which features photographs and illustrations of gadgets, games, and coding geniuses like Ada Lovelace and Alan Turing. Beginning in the mid-1800s, readers can trace the path of coding pioneers from the birth of the first computer all the way to today’s tech boom. Along the way, they’ll learn about the fundamentals of coding languages like Java and Python—including their application in everything from cars to calculators—and how coding continues to revolutionize tech, gaming, medicine, space travel, and more.

Vetted by educational consultants, the DKfindout! series drives kids ages 6–9 to become experts on more than 30 of their favorite STEM- and history-related subjects, whether Vikings, volcanoes, or robots. This series covers the subjects that kids really want to learn about—ones that have a direct impact on the world around them, like climate change, space exploration, and rapidly evolving technology—making learning fun through amazing images, stimulating quizzes, and cutting-edge information. The DKfindout! series is one that kids will want to turn to again and again.
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DKfindout! Coding
Supporting STEM-based learning, this fun, fact-filled book for kids ages 6–9 explores the programming that makes our world work, in everyday objects from traffic lights to vending machines. Educating young readers through a combination of close-up images, quirky trivia facts, quiz questions, and fascinating tidbits, it’s the perfect book for any reader who can’t get enough of coding.

How much did the first laptop weigh? What exactly is a computer bug? How many calculations can the world’s fastest computer perform in a single second? Find out the answers to these questions and more in DKfindout! Coding, which features photographs and illustrations of gadgets, games, and coding geniuses like Ada Lovelace and Alan Turing. Beginning in the mid-1800s, readers can trace the path of coding pioneers from the birth of the first computer all the way to today’s tech boom. Along the way, they’ll learn about the fundamentals of coding languages like Java and Python—including their application in everything from cars to calculators—and how coding continues to revolutionize tech, gaming, medicine, space travel, and more.

Vetted by educational consultants, the DKfindout! series drives kids ages 6–9 to become experts on more than 30 of their favorite STEM- and history-related subjects, whether Vikings, volcanoes, or robots. This series covers the subjects that kids really want to learn about—ones that have a direct impact on the world around them, like climate change, space exploration, and rapidly evolving technology—making learning fun through amazing images, stimulating quizzes, and cutting-edge information. The DKfindout! series is one that kids will want to turn to again and again.
10.99 In Stock
DKfindout! Coding

DKfindout! Coding

by DK
DKfindout! Coding

DKfindout! Coding

by DK

Paperback

$10.99 
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Overview

Supporting STEM-based learning, this fun, fact-filled book for kids ages 6–9 explores the programming that makes our world work, in everyday objects from traffic lights to vending machines. Educating young readers through a combination of close-up images, quirky trivia facts, quiz questions, and fascinating tidbits, it’s the perfect book for any reader who can’t get enough of coding.

How much did the first laptop weigh? What exactly is a computer bug? How many calculations can the world’s fastest computer perform in a single second? Find out the answers to these questions and more in DKfindout! Coding, which features photographs and illustrations of gadgets, games, and coding geniuses like Ada Lovelace and Alan Turing. Beginning in the mid-1800s, readers can trace the path of coding pioneers from the birth of the first computer all the way to today’s tech boom. Along the way, they’ll learn about the fundamentals of coding languages like Java and Python—including their application in everything from cars to calculators—and how coding continues to revolutionize tech, gaming, medicine, space travel, and more.

Vetted by educational consultants, the DKfindout! series drives kids ages 6–9 to become experts on more than 30 of their favorite STEM- and history-related subjects, whether Vikings, volcanoes, or robots. This series covers the subjects that kids really want to learn about—ones that have a direct impact on the world around them, like climate change, space exploration, and rapidly evolving technology—making learning fun through amazing images, stimulating quizzes, and cutting-edge information. The DKfindout! series is one that kids will want to turn to again and again.

Product Details

ISBN-13: 9781465462336
Publisher: DK
Publication date: 07/04/2017
Series: DK findout!
Pages: 64
Sales rank: 129,056
Product dimensions: 7.20(w) x 9.30(h) x 0.40(d)
Age Range: 6 - 8 Years

About the Author

Author James Floyd Kelly is a writer in Atlanta, Georgia. Currently he writes non-fiction books relating to technology—all kinds of subjects, from building a CNC machine to LEGO robotics to Open Source software. He is also the author of the Level 2 DK Reader Story of Coding.

Trusted by parents, teachers, librarians, and kids across the world, DK is an award-winning publisher of visual reference books for children, including the DK Eyewitness Books, DK findout!, and Maker Lab series. DK books combine clear photography and illustration with expert text to show you what others only tell you.

Table of Contents

What is a coder? 4

Codes around us 6

Coding before computers 8

Coding pioneer 10

Top secret 12

The Enigma code 14

Alan Turing 16

The first computer 18

Multitasking machines 20

Think like a computer 22

Early games 24

Inside a computer 26

Then and now 28

Talk like a computer 30

Computer languages 32

Programs 34

Worms and bugs 36

The Internet 38

What is an app? 40

Everyday coding 42

Scratch 44

Raspberry Pi 46

Key coders 48

Meet the experts 50

Gaming 52

Teamwork 54

Learning to code 56

Coding facts and figures 58

Glossary 60

Index 62

Acknowledgments 64

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