Dune: The Butlerian Jihad (Legends of Dune Series #1)

The war against the thinking machines

The betrayal that turned House Atreides and House Harkonnen into mortal enemies

The discovery of spice-the most valuable substance in the known universe

The birth of the Sisterhood, Suk Doctors, Mentats, and Spacing Guild

The origins of the Fremen-former slaves who find a new home on the desert planet

Ten thousand years before Frank Herbert's masterpiece Dune, humanity is oppressed by powerful machine rulers-the computer overmind Omnius, the maliciously curious robot Erasmus, and their monstrous half-machine collaborators, the cymeks.

But embattled worlds, led by brave Xavier Harkonnen and his firebrand fiancée Serena Butler, fight for the freedom of the human race. They must find new technologies, and the strength of the human spirit, to fight the terrible thinking machines.

Vorian Atreides is born among the machine worlds and trained to be loyal to his cymek father, but he finds all his preconceptions challenged when Serena Butler becomes a prisoner of Erasmus and a victim of his insidious experiments. After a heart-wrenching tragedy, Serena's passionate grief ignites the religious war that will sweep across the Galaxy and liberate humans from their machine masters-no matter the cost. Will Vorian discover that he belongs among humanity, or remain a pawn of the thinking machines?

Here, too, is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. Experience how they learn to summon and ride the majestic sandworms.

Listen to the origins of Frank Herbert's Dune.

A Macmillan Audio production from Tor Books.



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1110736537
Dune: The Butlerian Jihad (Legends of Dune Series #1)

The war against the thinking machines

The betrayal that turned House Atreides and House Harkonnen into mortal enemies

The discovery of spice-the most valuable substance in the known universe

The birth of the Sisterhood, Suk Doctors, Mentats, and Spacing Guild

The origins of the Fremen-former slaves who find a new home on the desert planet

Ten thousand years before Frank Herbert's masterpiece Dune, humanity is oppressed by powerful machine rulers-the computer overmind Omnius, the maliciously curious robot Erasmus, and their monstrous half-machine collaborators, the cymeks.

But embattled worlds, led by brave Xavier Harkonnen and his firebrand fiancée Serena Butler, fight for the freedom of the human race. They must find new technologies, and the strength of the human spirit, to fight the terrible thinking machines.

Vorian Atreides is born among the machine worlds and trained to be loyal to his cymek father, but he finds all his preconceptions challenged when Serena Butler becomes a prisoner of Erasmus and a victim of his insidious experiments. After a heart-wrenching tragedy, Serena's passionate grief ignites the religious war that will sweep across the Galaxy and liberate humans from their machine masters-no matter the cost. Will Vorian discover that he belongs among humanity, or remain a pawn of the thinking machines?

Here, too, is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. Experience how they learn to summon and ride the majestic sandworms.

Listen to the origins of Frank Herbert's Dune.

A Macmillan Audio production from Tor Books.



EditBuild

44.99 In Stock
Dune: The Butlerian Jihad (Legends of Dune Series #1)

Dune: The Butlerian Jihad (Legends of Dune Series #1)

by Brian Herbert, Kevin J. Anderson

Narrated by Scott Brick

Unabridged — 23 hours, 59 minutes

Dune: The Butlerian Jihad (Legends of Dune Series #1)

Dune: The Butlerian Jihad (Legends of Dune Series #1)

by Brian Herbert, Kevin J. Anderson

Narrated by Scott Brick

Unabridged — 23 hours, 59 minutes

Audiobook (Digital)

$44.99
(Not eligible for purchase using B&N Audiobooks Subscription credits)

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Overview

The war against the thinking machines

The betrayal that turned House Atreides and House Harkonnen into mortal enemies

The discovery of spice-the most valuable substance in the known universe

The birth of the Sisterhood, Suk Doctors, Mentats, and Spacing Guild

The origins of the Fremen-former slaves who find a new home on the desert planet

Ten thousand years before Frank Herbert's masterpiece Dune, humanity is oppressed by powerful machine rulers-the computer overmind Omnius, the maliciously curious robot Erasmus, and their monstrous half-machine collaborators, the cymeks.

But embattled worlds, led by brave Xavier Harkonnen and his firebrand fiancée Serena Butler, fight for the freedom of the human race. They must find new technologies, and the strength of the human spirit, to fight the terrible thinking machines.

Vorian Atreides is born among the machine worlds and trained to be loyal to his cymek father, but he finds all his preconceptions challenged when Serena Butler becomes a prisoner of Erasmus and a victim of his insidious experiments. After a heart-wrenching tragedy, Serena's passionate grief ignites the religious war that will sweep across the Galaxy and liberate humans from their machine masters-no matter the cost. Will Vorian discover that he belongs among humanity, or remain a pawn of the thinking machines?

Here, too, is the amazing tale of the Zensunni Wanderers, who escape bondage to flee to the desert world where they will declare themselves the Free Men of Dune. Experience how they learn to summon and ride the majestic sandworms.

Listen to the origins of Frank Herbert's Dune.

A Macmillan Audio production from Tor Books.



EditBuild


Editorial Reviews

From the Publisher

*Winner of the Audie Award for Best Science Fiction Audio Book of 2002 (Narrated by Scott Brick)

*Finalist for Romantic Times Best Science Fiction Novel 2002

“[Fans] rejoice in this chance to return to one of science fiction's most appealing futures.” —The New York Times Book Review on Dune: House Atreides

“A spirited and entertaining adventure . . . . The real pleasure here comes from watching the authors lay out the plot threads that will converge in Dune.” —The Philadelphia Inquirer on Dune: House Atreides

“The second Dune series is proving to be more accessible and just as entertaining as the original.” —The Oregonian on Dune: House Harkonnen

“Extraordinarily well-developed and continually fascinating.” —Kirkus Reviews on Dune: House Harkonnen

“Anderson and Herbert draw emotional power from every character to fuel the complex political tale they tell.” —Booklist on Dune: House Corrino

“This is a good, steady, enjoyable tale...Fans who will be sorry to see the end of this series will be heartened by the hint that the Dune saga is far from over.” —Publishers Weekly on Dune: House Corrino

From the Publisher - AUDIO COMMENTARY

“This is a good, steady, enjoyable tale...Fans who will be sorry to see the end of this series will be heartened by the hint that the Dune saga is far from over.” —Publishers Weekly on Dune: House Corrino

“Rich interweaving of politics and plotting made tbhe Dune novels special. And Dune: House Atreides does its predecessors justice.” —USA Today

“A spirited and entertaining adventure...The real pleasure here comes from watching the authors lay out the plot threads that will converge in Dune.” —The Philadelphia Inquirer on Dune: House Atreides

APR/MAY 03 - AudioFile

This prequel to the Dune novels of Frank Herbert, and other books in the Dune series, will mean different things to different people. For Dune fans, it will provide deep background on the relationships, alliances, and feuds that shape those novels. To those who have not previously delved into this world, it will be a science fiction book with conflict at the fore and a glimpse of a world in which “thinking machines” rule. Scott Brick’s narration is as fresh on the twentieth disc as it is on the first. His focus is unwavering, and his pace never falters as he maintains his enthusiasm for the story and its characters. Brick is adept at leading his listeners through long narrative passages. His sense of timing is helpful in drawing out humor, as well as suspense and intrigue, and is key in his development of vivid personalities. J.E.M. Winner of AudioFile Earphones Award, 2003 Audie Award Winner © AudioFile 2003, Portland, Maine

Product Details

BN ID: 2940169456974
Publisher: Macmillan Audio
Publication date: 03/01/2003
Series: Legends of Dune Series , #1
Edition description: Unabridged

Read an Excerpt

Princess Irulan writes:

Any true student must realize that History has no beginning. Regardless of where a story starts, there are always earlier heroes and earlier tragedies.

Before one can understand Muad'Dib or the current jihad that followed the overthrow of my father, Emperor Shaddam IV, one must understand what we fight against. Therefore, look more than ten thousand years into our past, ten millennia before the birth of Paul Atreides.

It is there that we see the founding of the Imperium, how an emperor rose from the ashes of the Battle of Corrin to unify the bruised remnants of humanity. We will delve into the most ancient records, into the very myths of Dune, into the time of the Great Revolt, more commonly known as the Butlerian Jihad.

The terrible war against thinking machines was the genesis of our political-commercial universe. Hear now, as I tell the story of free humans rebelling against the domination of robots, computers, and cymeks. Observe the basis of the great betrayal that made mortal enemies of House Atreides and House Harkonnen, a violent feud that continues to this day. Learn the roots of the Bene Gesserit Sisterhood, the Spacing Guild and their Navigators, the Swordmasters of Ginaz, the Suk Medical School, the Mentats. Witness the lives of oppressed Zensunni Wanderers who fled to the desert world of Arrakis, where they became our greatest soldiers, the Fremen.

Such events led to the birth and life of Muad'Dib.

*
• *

LONG BEFORE MUAD'DIB, in the last days of the Old Empire, humanity lost its drive. Terran civilization had spread across the stars, but grew stagnant. With few ambitions, most people allowed efficient machines to perform everyday tasks for them. Gradually, humans ceased to think, or dream…or truly live.

Then came a man from the distant Thalim system, a visionary who took the name of Tlaloc after an ancient god of rain. He spoke to languid crowds, attempting to revive their human spirit, to no apparent effect. But a few misfits heard Tlaloc's message.

These new thinkers met in secret and discussed how they would change the Empire, if only they could overthrow the foolish rulers. Discarding their birth names, they assumed appellations associated with great gods and heroes. Foremost among them were General Agamemnon and his lover Juno, a tactical genius. These two recruited the programming expert Barbarossa, who devised a scheme to convert the Empire's ubiquitous servile machines into fearless aggressors by giving their AI brains certain human characteristics, including the ambition to conquer. Then several more humans joined the ambitious rebels. In all, twenty masterminds formed the core of a revolutionary movement that took over the Old Empire.

Victorious, they called themselves Titans, after the most ancient of Greek gods. Led by the visionary Tlaloc, the twenty allocated the administration of planets and peoples among themselves, enforcing their edicts through Barbarossa's aggressive thinking machines. They conquered most of the known galaxy.

Some resistance groups rallied their defenses on the fringes of the Old Empire. Forming their own confederation--the League of Nobles--they fought the Twenty Titans and, after many bloody battles, retained their freedom. They stopped the tide of the Titans and drove them back.

Tlaloc vowed to dominate these outsiders one day, but after less than a decade in power, the visionary leader was killed in a tragic accident. General Agamemnon took Tlaloc's place as leader, but the death of his friend and mentor was a grim reminder of the Titans' own mortality.

Wishing to rule for centuries, Agamemnon and his lover Juno undertook a risky course of action. They had their brains surgically removed and implanted in preservation canisters that could be installed into a variety of mechanical bodies. One by one--as the remaining Titans felt the specter of age and vulnerability--all of the others also converted themselves into "cymeks," machines with human minds.

The Time of Titans lasted for a century. The cymek usurpers ruled their various planets, using increasingly sophisticated computers and robots to maintain order. But one fateful day the hedonistic Titan Xerxes, anxious to have more time for his pleasures, surrendered too much access to his pervasive AI network.

The sentient computer network seized control of an entire planet, followed quickly by others. The breakdown spread like a virulent infestation from world to world, and the computer "evermind" grew in power and scope. Naming itself Omnius, the intelligent and adaptible network conquered all the Titan-controlled planets before the cymeks had time to warn each other of the danger.

Omnius then set out to establish and maintain order in its own highly structured fashion, keeping the humiliated cymeks under its thumb. Once masters of an empire, Agamemnon and his companions became reluctant servants to the widespread evermind.

At the time of the Butlerian Jihad, Omnius and his thinking machines had held all of the "Synchronized Worlds" in an iron grip for a thousand years.

Even so, clusters of free humans remained on the outskirts, bound together for mutual protection, thorns in the sides of the thinking machines. Whenever attacks came, the League of Nobles defended themselves effectively.

But new machine plans were always being developed.

Copyright © 2002 by Herbert Properties LLC

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