Dune
• DUNE: PART TWO • THE MAJOR MOTION PICTURE
Directed by Denis Villeneuve, screenplay by Denis Villeneuve and Jon Spaihts, based on the novel Dune by Frank Herbert • Starring Timothée Chalamet, Zendaya, Rebecca Ferguson, Josh Brolin, Austin Butler, Florence Pugh, Dave Bautista, Christopher Walken, Stephen McKinley Henderson, Léa Seydoux, with Stellan Skarsgård, with Charlotte Rampling, and Javier Bardem

Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time.


Set on the desert planet Arrakis, Dune is the story of Paul Atreides—who would become known as Muad'Dib—and of a great family's ambition to bring to fruition mankind's most ancient and unattainable dream.

A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.
1100608835
Dune
• DUNE: PART TWO • THE MAJOR MOTION PICTURE
Directed by Denis Villeneuve, screenplay by Denis Villeneuve and Jon Spaihts, based on the novel Dune by Frank Herbert • Starring Timothée Chalamet, Zendaya, Rebecca Ferguson, Josh Brolin, Austin Butler, Florence Pugh, Dave Bautista, Christopher Walken, Stephen McKinley Henderson, Léa Seydoux, with Stellan Skarsgård, with Charlotte Rampling, and Javier Bardem

Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time.


Set on the desert planet Arrakis, Dune is the story of Paul Atreides—who would become known as Muad'Dib—and of a great family's ambition to bring to fruition mankind's most ancient and unattainable dream.

A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.
9.99 In Stock
Dune

Dune

by Frank Herbert
Dune

Dune

by Frank Herbert

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Overview

Notes From Your Bookseller

A masterpiece of the Science Fiction genre, Dune laid the foundation for many of the epics that followed. Frank Herbert addresses overarching themes of family politics, religion, environment and the all-encompassing temptation of power, all set against the backdrop of a futuristic civilization that, at times, can be unflinchingly prophetic. You will taste the sand in your mouth and soon be hungry for the next installment.

• DUNE: PART TWO • THE MAJOR MOTION PICTURE
Directed by Denis Villeneuve, screenplay by Denis Villeneuve and Jon Spaihts, based on the novel Dune by Frank Herbert • Starring Timothée Chalamet, Zendaya, Rebecca Ferguson, Josh Brolin, Austin Butler, Florence Pugh, Dave Bautista, Christopher Walken, Stephen McKinley Henderson, Léa Seydoux, with Stellan Skarsgård, with Charlotte Rampling, and Javier Bardem

Frank Herbert’s classic masterpiece—a triumph of the imagination and one of the bestselling science fiction novels of all time.


Set on the desert planet Arrakis, Dune is the story of Paul Atreides—who would become known as Muad'Dib—and of a great family's ambition to bring to fruition mankind's most ancient and unattainable dream.

A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.

Product Details

ISBN-13: 9781101658055
Publisher: Penguin Publishing Group
Publication date: 08/26/2003
Series: Dune Chronicles Series
Sold by: Penguin Group
Format: eBook
Pages: 896
Sales rank: 3,206
File size: 4 MB

About the Author

About The Author
Frank Herbert is the bestselling author of the Dune saga. He was born in Tacoma, Washington, and educated at the University of Washington, Seattle. He worked a wide variety of jobs—including TV cameraman, radio commentator, oyster diver, jungle survival instructor, lay analyst, creative writing teacher, reporter and editor of several West Coast newspapers—before becoming a full-time writer.

In 1952, Herbert began publishing science fiction with “Looking for Something?” in Startling Stories. But his emergence as a writer of major stature did not occur until 1965, with the publication of Dune. Dune Messiah, Children of Dune, God Emperor of Dune, Heretics of Dune, and Chapterhouse: Dune followed, completing the saga that the Chicago Tribune would call “one of the monuments of modern science fiction.” Herbert is also the author of some twenty other books, including The White Plague, The Dosadi Experiment, and Destination: Void. He died in 1986.

Read an Excerpt

Chapter One

A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit knows. To begin your study of the life of Muad'Dib, then, take care that you first place him in his time: born in the 57th year of the Padishah Emperor, Shaddam IV. And take the most special care that you locate Muad'Dib in his place: the planet Arrakis. Do not be deceived by the fact that he was born on Caladan and lived his first fifteen years there. Arrakis, the planet known as Dune, is forever his place.

from "Manual of Muad'Dib"
by the Princess Irulan

 

In the week before their departure to Arrakis, when all the final scurrying about had reached a nearly unbearable frenzy, an old crone came to visit the mother of the boy, Paul.

    It was a warm night at Castle Caladan, and the ancient pile of stone that had served the Atreides family as home for twenty-six generations bore that cooled-sweat feeling it acquired before a change in the weather.

    The old woman was let in by the side door down the vaulted passage by Paul's room and she was allowed a moment to peer in at him where he lay in his bed.

    By the half-light of a suspensor lamp, dimmed and hanging near the floor, the awakened boy could see a bulky female shape at his door, standing one step ahead of his mother. The old woman was a witch shadow—hair like matted spiderwebs, hooded 'round darkness of features, eyes like glittering jewels.

    "Is he not small forhis age, Jessica?" the old woman asked. Her voice wheezed and twanged like an untuned baliset.

    Paul's mother answered in her soft contralto: "The Atreides are known to start late getting their growth, Your Reverence."

    "So I've heard, so I've heard," wheezed the old woman. "Yet he's already fifteen."

    "Yes, Your Reverence."

    "He's awake and listening to us," said the old woman. "Sly little rascal." She chuckled. "But royalty has need of slyness. And if he's really the Kwisatz Haderach ... well...."

    Within the shadows of his bed, Paul held his eyes open to mere slits. Two bird-bright ovals—the eyes of the old woman—seemed to expand and glow as they stared into his.

    "Sleep well, you sly little rascal," said the old woman. "Tomorrow you'll need all your faculties to meet my gom jabbar."

    And she was gone, pushing his mother out, closing the door with a solid thump.

    Paul lay awake wondering: What's a gom jabbar?

    In all the upset during this time of change, the old woman was the strangest thing he had seen.

    Your Reverence.

    And the way she called his mother Jessica like a common serving wench instead of what she was—a Bene Gesserit Lady, a duke's concubine and mother of the ducal heir.

    Is a gom jabbar something of Arrakis I must know before we go there? he wondered.

    He mouthed her strange words: Gom jabbar ... Kwisatz Haderach.

    There had been so many things to learn. Arrakis would be a place so different from Caladan that Paul's mind whirled with the new knowledge. Arrakis—Dune—Desert Planet.

    Thufir Hawat, his father's Master of Assassins, had explained it: their mortal enemies, the Harkonnens, had been on Arrakis eighty years, holding the planet in quasi-fief under a CHOAM Company contract to mine the geriatric spice, melange. Now the Harkonnens were leaving to be replaced by the House of Atreides in fief-complete—an apparent victory for the Duke Leto. Yet, Hawat had said, this appearance contained the deadliest peril, for the Duke Leto was popular among the Great Houses of the Landsraad.

    "A popular man arouses the jealousy of the powerful," Hawat had said.

    Arrakis—Dune—Desert Planet.

    Paul fell asleep to dream of an Arrakeen cavern, silent people all around him moving in the dim light of glowglobes. It was solemn there and like a cathedral as he listened to a faint sound—the drip-drip-drip of water. Even while he remained in the dream, Paul knew he would remember it upon awakening. He always remembered the dreams that were predictions.

    The dream faded.

    Paul awoke to feel himself in the warmth of his bed—thinking ... thinking. This world of Castle Caladan, without play or companions his own age, perhaps did not deserve sadness in farewell. Dr. Yueh, his teacher, had hinted that the faufreluches class system was not rigidly guarded on Arrakis. The planet sheltered people who lived at the desert edge without caid or bashar to command them: will-o'-the-sand people called Fremen, marked down on no census of the Imperial Regate.

    Arrakis—Dune—Desert Planet.

    Paul sensed his own tensions, decided to practice one of the mind-body lessons his mother had taught him. Three quick breaths triggered the responses: he fell into the floating awareness ... focusing the consciousness ... aortal dilation ... avoiding the unfocused mechanism of consciousness ... to be conscious by choice ... blood enriched and swift-flooding the overload regions ... one does not obtain food-safety-freedom by instinct alone ... animal consciousness does not extend beyond the given moment nor into the idea that its victims may become extinct ... the animal destroys and does not produce ... animal pleasures remain close to sensation levels and avoid the perceptual ... the human requires a background grid through which to see his universe ... focused consciousness by choice, this forms your grid ... bodily integrity follows nerve-blood flow according to the deepest awareness of cell needs ... all things/cells/beings are impermanent ... strive for flow-permanence within....

    Over and over and over within Paul's floating awareness the lesson rolled.

    When dawn touched Paul's window sill with yellow light, he sensed it through closed eyelids, opened them, hearing then the renewed bustle and hurry in the castle, seeing the familiar patterned beams of his bedroom ceiling.

    The hall door opened and his mother peered in, hair like shaded bronze held with black ribbon at the crown, her oval face emotionless and green eyes staring solemnly.

    "You're awake," she said. "Did you sleep well?"

    "Yes."

    He studied the tallness of her, saw the hint of tension in her shoulders as she chose clothing for him from the closet racks. Another might have missed the tension, but she had trained him in the Bene Gesserit Way—in the minutiae of observation. She turned, holding a semiformal jacket for him. It carried the red Atreides hawk crest above the breast pocket.

    "Hurry and dress," she said. "Reverend Mother is waiting."

    "I dreamed of her once," Paul said. "Who is she?"

    "She was my teacher at the Bene Gesserit school. Now, she's the Emperor's Truthsayer. And Paul...." She hesitated. "You must tell her about your dreams."

    "I will. Is she the reason we got Arrakis?"

    "We did not get Arrakis." Jessica flicked dust from a pair of trousers, hung them with the jacket on the dressing stand beside his bed. "Don't keep Reverend Mother waiting."

    Paul sat up, hugged his knees. "What's a gom jabbar?"

    Again, the training she had given him exposed her almost invisible hesitation, a nervous betrayal he felt as fear.

    Jessica crossed to the window, flung wide the draperies, stared across the river orchards toward Mount Syubi. "You'll learn about ... the gom jabbar soon enough," she said.

    He heard the fear in her voice and wondered at it.

    Jessica spoke without turning. "Reverend Mother is waiting in my morning room. Please hurry."

Table of Contents

DuneBook I. Dune

Book II. Muad'dib

Book III. The Prophet


Appendix I: The Ecology of Dune

Appendix II: The Religion of Dune

Appendix III: Report on Bene Gesserit
Motives and Purposes

Appendix IV: The Almanaken-Ashraf
(Selected Excerpts of the Noble Houses)

Terminology of the Imperium

Map

Interviews

Inventing History for Dune
When Frank Herbert first created the Dune universe almost four decades ago, he placed his story on a canvas that spanned more than 20,000 years. A masterpiece of world building and history, Dune is richly detailed, full of characters and cultures, clearly giving the impression that the author knows much more than he's letting on.

One of the most tantalizing events mentioned in all six of Frank Herbert's Dune novels is the Butlerian Jihad, a titanic conflict of humans against thinking machines, which serves as the genesis for many of the familiar ingredients in Dune. This fascinating part of Dune history is the single event most hotly anticipated by Frank Herbert fans.

After completing three immediate prequels to Dune -- House Atreides, House Harkonnen, and House Corrino -- we reawakened the fervor for Frank Herbert's grand history. Many readers have returned to the original novels, and new fans have picked up the books. Our first prequel trilogy features all familiar characters and events, leading directly into Dune.

For The Butlerian Jihad, we had to travel back 10,000 years before the events in the original story. This posed a difficult, but entertaining, challenge -- to create an original universe, building our own characters and events, yet one that captures the flavor and essence of Dune.

Armed with Frank Herbert's unpublished notes and background material, we had some important clues to the events of the Butlerian Jihad, but none of the extensive details. Building on this material, The Butlerian Jihad answers the most vital questions fans have been asking: the circumstances behind the great betrayal that made mortal enemies of House Atreides and House Harkonnen, the foundations of the Bene Gesserit Sisterhood, as well as the creation of the Order of Mentats, the Suk doctors, the Swordmasters of Ginaz, and the Spacing Guild. We also show the dramatic struggle of the oppressed Zensunni Wanderers who escape their bondage and flee to an uncharted desert world, where they settle among the spice and sandworms and declare themselves "Free men" of Dune. Readers will recognize some familiar names and meet new friends and enemies.

Because The Butlerian Jihad is so far removed from the original classic novel, we felt we had a greater freedom but also a greater responsibility. We are opening a new chapter in this grand history, yet it must be familiar enough to belong beside the other Dune novels. We created a new set of characters that we found remarkable in their own right -- the half-machine tyrant Agamemnon and his brainwashed son Vorian Atreides, the dedicated free human Xavier Harkonnen, the genius scientist Tio Holtzman, and of course the incomparable heroine, Serena Butler. The independent robot Erasmus -- whom Publishers Weekly calls "a Thinking Machine Hannibal Lecter with whimsical Mr. Spock-ish meditations" -- is probably the best villain either of us has ever concocted. The Butlerian Jihad is just the first of a projected trilogy. Frank Herbert has left us a vast landscape to explore, but at least we have a map. We still have a lot more history to create. Brian Herbert and Kevin J. Anderson

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