Elements of Game Design

Elements of Game Design

by Robert Zubek
Elements of Game Design

Elements of Game Design

by Robert Zubek

eBook

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Overview

An introduction to the basic concepts of game design, focusing on techniques used in commercial game production.

This textbook by a well-known game designer introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels--mechanics and systems, gameplay, and player experience--and explains how novice game designers can use these three levels as a framework to guide their design process. The text is notable for emphasizing models and vocabulary used in industry practice and focusing on the design of games as dynamic systems of gameplay.

Product Details

ISBN-13: 9780262362870
Publisher: MIT Press
Publication date: 08/18/2020
Sold by: Penguin Random House Publisher Services
Format: eBook
Pages: 256
Sales rank: 364,968
File size: 13 MB
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About the Author

Robert Zubek is a game designer and developer and cofounder of SomaSim, an independent game studio in Chicago. Previously, he built large-scale social online games at Zynga, MMO game and analytics infrastructure at Three Rings Design, and console games at Electronic Arts/Maxis. He holds a PhD in computer science from Northwestern University, with a specialty in artificial intelligence and robotics.

Table of Contents

Chapter 1. Elements
Chapter 2. Player Experience
Chapter 3. Mechanics
Chapter 4. Systems
Chapter 5. Gameplay
Chapter 6. Macrostructure
Chapter 7. Prototyping and Playtesting
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