Table of Contents
Introduction 4
What You Need to Play En Garde! 5
Models 5
Basic Principles 6
Turn Sequence 6
Priority Phase 6
Determine Priority 7
Move Phase 7
1 Move 10
2 Use a Missile Weapon 11
3 Remove a Reload Counter 11
4 Mount or Dismount 12
5 Hide or Rest 12
6 Aim 12
7 Issue an Order 12
8 Take a Special Action 13
Combat Phase 13
Combat 13
Combat Procedure 14
Making an Attack 15
Ploys 15
Multiple Combats 16
Initiating a New Combat 16
Which Weapon? 16
Wounds 16
Wound Descriptions 17
Wound Table 17
Combat Example 18
End Phase 19
1 Test Morale 19
2 Remove Stunned Counters 20
3 Check Victory Conditions 20
Arms and Armour 21
Close Combat Weapons 21
Missile Weapons 21
Ordinance 22
Armour 22
Mounts 23
Special Rules 23
Attributes 23
Banners 25
Civilians 25
Duels 25
Mounts 25
Objects 27
Poison 27
Ships 27
Wagons 27
Creating a Warband 28
Warband Type 28
New Warbands 28
Sample Warbands 30
Landsknechts 30
The Three Musketeers 31
The Cardinal's Guard 32
Conquistadors 34
Aztecs 36
Border Reivers 38
English Civil War 39
Swashbucklers 41
Ottoman Empire 43
Other Periods 45
Scenarios 46
Setting up the Game 46
Skirmish 48
Capture 48
Duel 49
Defence 50
Escort 51
Hold the Bridge 51
Occupy 52
Raid 53
Campaigns 53
Progression 54
Appendix A Simplified attack procedure 55
Appendix B The Fantastical 56
Appendix C Inspiration and Further Reading 60
Quick Reference 61
Warband Roster 64