End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

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End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture
Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

91.99 In Stock
End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture

End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture

End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture

End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media Culture

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$91.99 
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Overview

Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.


Product Details

ISBN-13: 9783110752687
Publisher: De Gruyter
Publication date: 09/03/2024
Series: Video Games and the Humanities , #16
Pages: 501
Product dimensions: 6.10(w) x 9.06(h) x (d)
Age Range: 18 Years

About the Author

L. DiTommaso, UniversityMontreal; J. Crossley, MF Oslo; A. Lockhart, University of Cambridge; R. Wagner, Ithaca College.

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