Ethnographies of the Videogame: Gender, Narrative and Praxis
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice.
1118937089
Ethnographies of the Videogame: Gender, Narrative and Praxis
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice.
112.49 In Stock
Ethnographies of the Videogame: Gender, Narrative and Praxis

Ethnographies of the Videogame: Gender, Narrative and Praxis

by Helen Thornham
Ethnographies of the Videogame: Gender, Narrative and Praxis

Ethnographies of the Videogame: Gender, Narrative and Praxis

by Helen Thornham

eBook

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Overview

Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice.

Product Details

ISBN-13: 9781409494379
Publisher: Ashgate Publishing Ltd
Publication date: 01/28/2013
Sold by: Barnes & Noble
Format: eBook
File size: 2 MB

About the Author

Helen Thornham is Research Fellow at the Institute of Communications Studies, University of Leeds, UK.

Table of Contents

Acknowledgments; Chapter 1 Introductions: Videogames, Gender, Ethnography; Chapter 2 Constructing a Gendered Gaming Identity; Chapter 3 Articulating Pleasure: Gender, Technology and Power; Chapter 4 The Practices of Gameplay; Chapter 5 Bodies and Action; Chapter 6 Pleasure and the Imagined Gamer; Chapter 7 Conclusions: Towards a Theory of Domestic Videogaming;
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