Exploring Swift Playgrounds: The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code
Learn how to build playgrounds so you can test your code, syntax, and ideas quickly. You can even learn from playgrounds built by others or build playgrounds to teach. And the playgrounds you build and use on your Mac and on your iPad are automatically shared using your Apple ID.  
Exploring Swift Playgrounds shows you how to use playgrounds to try out your basic app design ideas to see what they look like and how they behave. It doesn't matter if you can't remember a pesky little bit of syntax. Rather than look it up, you can try it out in a playground. More and more of the APIs are now available through playgrounds, so that you can do more than ever before. 
Going beyond print, the Swift Playgrounds book tool allows for immersive experiences for users learning code, organization processes, and anything else that can be described in the rich (and free) authoring tools provided by Apple. All of which you can learn how to use in Exploring Swift Playgrounds.

What You'll Learn:
  • Build Swift playgrounds for others to use
  • Teach yourself and others with Swift playgrounds
  • Use Swift playgrounds in your development process

Who This Book Is For:

Students with no prior coding knowledge and experienced developers.
"1125388356"
Exploring Swift Playgrounds: The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code
Learn how to build playgrounds so you can test your code, syntax, and ideas quickly. You can even learn from playgrounds built by others or build playgrounds to teach. And the playgrounds you build and use on your Mac and on your iPad are automatically shared using your Apple ID.  
Exploring Swift Playgrounds shows you how to use playgrounds to try out your basic app design ideas to see what they look like and how they behave. It doesn't matter if you can't remember a pesky little bit of syntax. Rather than look it up, you can try it out in a playground. More and more of the APIs are now available through playgrounds, so that you can do more than ever before. 
Going beyond print, the Swift Playgrounds book tool allows for immersive experiences for users learning code, organization processes, and anything else that can be described in the rich (and free) authoring tools provided by Apple. All of which you can learn how to use in Exploring Swift Playgrounds.

What You'll Learn:
  • Build Swift playgrounds for others to use
  • Teach yourself and others with Swift playgrounds
  • Use Swift playgrounds in your development process

Who This Book Is For:

Students with no prior coding knowledge and experienced developers.
29.99 In Stock
Exploring Swift Playgrounds: The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code

Exploring Swift Playgrounds: The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code

by Jesse Feiler
Exploring Swift Playgrounds: The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code

Exploring Swift Playgrounds: The Fastest and Most Effective Way to Learn to Code and to Teach Others to Use Your Code

by Jesse Feiler

eBook1st ed. (1st ed.)

$29.99  $39.99 Save 25% Current price is $29.99, Original price is $39.99. You Save 25%.

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Overview

Learn how to build playgrounds so you can test your code, syntax, and ideas quickly. You can even learn from playgrounds built by others or build playgrounds to teach. And the playgrounds you build and use on your Mac and on your iPad are automatically shared using your Apple ID.  
Exploring Swift Playgrounds shows you how to use playgrounds to try out your basic app design ideas to see what they look like and how they behave. It doesn't matter if you can't remember a pesky little bit of syntax. Rather than look it up, you can try it out in a playground. More and more of the APIs are now available through playgrounds, so that you can do more than ever before. 
Going beyond print, the Swift Playgrounds book tool allows for immersive experiences for users learning code, organization processes, and anything else that can be described in the rich (and free) authoring tools provided by Apple. All of which you can learn how to use in Exploring Swift Playgrounds.

What You'll Learn:
  • Build Swift playgrounds for others to use
  • Teach yourself and others with Swift playgrounds
  • Use Swift playgrounds in your development process

Who This Book Is For:

Students with no prior coding knowledge and experienced developers.

Product Details

ISBN-13: 9781484226476
Publisher: Apress
Publication date: 04/05/2017
Sold by: Barnes & Noble
Format: eBook
Pages: 192
File size: 3 MB

About the Author

Jesse Feiler is a developer, consultant, and author specializing in database technologies and location-based apps. He is the creator of Minutes Machine the meeting management app, as well as Saranac River Trail app a guide to the Trail that includes location-based updates as well as social media tools. His apps are available in the App Store and are published by Champlain Arts Corp (champlainarts.com). Jesse is heard regularly on WAMC Public Radio for the Northeast's The Roundtable. founder of Friends of Saranac River Trail, Inc. A native of Washington DC, he has lived in New York City and currently lives in Plattsburgh NY.


Table of Contents

  1. Introducing the Swift Development Environments

    1. Xcode IDE

    2. Developer Registration

    3. Swift Resources

      1. Open Source Components

      2. Apple Components

    4. Cocoa and Cocoa Touch APIs

    5. Swift Playground (iPad)

  2. Creating a Simple Swift Playground on Xcode

    1. Typing the Code

    2. Negotiating with the Playground (errors and typos)

    3. Running the Code

    4. Understanding What you See (loop issues)

  3. Exploring Blink

    1. Blink is a simulator built as a playground. See how to use it.

    2. Simulate different models with your own data and expertise.

    3. Looking at the built-in code.

    4. Developing more advanced code for your own simulation model

  4. Editing Playgrounds on iOS

    1. Shortcut Bar - moving beyond code completion

    2. QuickType

    3. Editing Tools on iPad

    4. Snippet Library

    5. Coding Keyboard

  5. Editing Playgrounds on mac OS.

    1. Integrating Xcode with your playground

    2. Extending Xcode with your own code

    3. Moving from a playground to an app — the initial steps

  6. Testing Concepts with Swift Playgrounds

    1. Building Your Library of Snippets

    2. Using a Playground to Build or Model a Business Processes

    3. Brainstorming with Swift Playgrounds and a Group of People

  7. Looking at Results in Swift Playgrounds

    1. Investigating Data (looking at images)

    2. Changing Data as Your Work

    3. Working with APIs from Inside Playgrounds

  8. Combing Swift Playgrounds and Xcode To Build Apps

    1. Understanding the Xcode App, Project, and Target Architectures

    2. Deciding What to Build

    3. Creating a Plan

    4. Incorporating your basic app architecture from your playground (Chapter 5).

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