Feedback Control for Computer Systems

Feedback Control for Computer Systems

by Philipp Janert
Feedback Control for Computer Systems

Feedback Control for Computer Systems

by Philipp Janert

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Overview

How can you take advantage of feedback control for enterprise programming? With this book, author Philipp K. Janert demonstrates how the same principles that govern cruise control in your car also apply to data center management and other enterprise systems. Through case studies and hands-on simulations, you’ll learn methods to solve several control issues, including mechanisms to spin up more servers automatically when web traffic spikes.

Feedback is ideal for controlling large, complex systems, but its use in software engineering raises unique issues. This book provides basic theory and lots of practical advice for programmers with no previous background in feedback control.

  • Learn feedback concepts and controller design
  • Get practical techniques for implementing and tuning controllers
  • Use feedback “design patterns” for common control scenarios
  • Maintain a cache’s “hit rate” by automatically adjusting its size
  • Respond to web traffic by scaling server instances automatically
  • Explore ways to use feedback principles with queueing systems
  • Learn how to control memory consumption in a game engine
  • Take a deep dive into feedback control theory

Product Details

ISBN-13: 9781449361693
Publisher: O'Reilly Media, Incorporated
Publication date: 10/30/2013
Pages: 327
Product dimensions: 6.00(w) x 8.90(h) x 0.80(d)

About the Author

Philipp K. Janert was born and raised in Germany. He obtained a
Ph.D. in Theoretical Physics from the Universityof Washington in 1997
and has been working in the tech industry since, including four years at Amazon.com, where he initiated and led several projects to improve
Amazon's order fulfillment process. He is the author of two books on data analysis, including the best-selling "Data Analysis with Open
Source Tools" (O'Reilly, 2010), and his writings have appeared on
Perl.com, IBM developerWorks, IEEE Software, and in the Linux
Magazine. He has contributed to CPAN and other open-source projects. He lives in the Pacific Northwest.

Table of Contents

  • Preface
  • Foundations
    • Chapter 1: Why Feedback? An Invitation
    • Chapter 2: Feedback Systems
    • Chapter 3: System Dynamics
    • Chapter 4: Controllers
    • Chapter 5: Identifying Input and Output Signals
    • Chapter 6: Review and Outlook
  • Practice
    • Chapter 7: Theory Preview
    • Chapter 8: Measuring the Transfer Function
    • Chapter 9: PID Tuning
    • Chapter 10: Implementation Issues
    • Chapter 11: Common Feedback Architectures
  • Case Studies
    • Chapter 12: Exploring Control Systems Through Simulation
    • Chapter 13: Case Study: Cache Hit Rate
    • Chapter 14: Case Study: Ad Delivery
    • Chapter 15: Case Study: Scaling Server Instances
    • Chapter 16: Case Study: Waiting-Queue Control
    • Chapter 17: Case Study: Cooling Fan Speed
    • Chapter 18: Case Study: Controlling Memory Consumption in a Game Engine
    • Chapter 19: Case Study Wrap-Up
  • Theory
    • Chapter 20: The Transfer Function
    • Chapter 21: Block-Diagram Algebra and the Feedback Equation
    • Chapter 22: PID Controllers
    • Chapter 23: Poles and Zeros
    • Chapter 24: Root Locus Techniques
    • Chapter 25: Frequency Response and the Bode Plot
    • Chapter 26: Topics Beyond This Book
  • Appendices
    • Glossary
    • Creating Graphs with Gnuplot
    • Complex Numbers
    • Further Reading
  • Colophon
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