Table of Contents
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Part I -Language and theory for virtual and game-based Learning in Nursing and Healthcare
Ch 1. Evolving field of virtual environments and game-based learning in Nursing
Ch 2. Digital and multi-media literacy, understanding the language for game-based learning
Ch 3 Virtual Learning Spaces: Using New and Emerging Game-Based Learning Theories for Nursing Clinical Skills Development
Contributors
Foreword
Preface
Acknowledgments
I LANGUAGE AND THEORY FOR VIRTUAL AND GAME-BASED LEARNING IN NURSING AND HEALTHCARE
1 Evolving Field of Virtual Environments and Game-Based Learning
in Nursing
2 Digital and Multimedia Literacy: Understanding the Language for
Game-Based Learning
3 Virtual Learning Spaces: Using New and Emerging Game-Based
Learning Theories for Nursing Clinical Skills Development
II USING TECHNOLOGY AND GAME-BASED LEARNING IN YOUR CURRICULUM AND IN YOUR ìCLASSROOMî
4 Preparing Faculty and Students for Game-Based and Virtual
Learning Spaces
5 Using Virtual and Game-Based Learning to Prepare for Actual Practice
6 Fitting Virtual Reality and Game-Based Learning Into an
Existing Curriculum
7 Striving for Cultural Competency by Leveraging Virtual Reality and
Game-Based Learning
III EVALUATION
8 Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims,and Starcraft 2
9 Seeking Research Opportunities in Virtual and
Game-Based Environments
Appendix of Resources/Products
Glossary
Index
Part II -Using Technology and Game-Based Learning in your curriculum and in your ""classroom""
Ch 4 Preparing faculty and students for game-based and virtual learning spaces.
Ch 5 Using virtual and game-based learning to prepare for actual practice.
Ch 6 Fitting virtual reality and game-based learning into an Existing Curriculum.
Ch 7 Striving for cultural competency by leveraging virtual reality and game-based learning
Part III Evaluation
Ch 8 Assessing and Evaluating Learning and Teaching Effectiveness: Games, Sims, and Starcraft II
Ch 9 Seeking research opportunities in virtual and game-based environments
Appendix of Resources/Products
Glossary of terms
Index
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