Game Design / Edition 2

Game Design / Edition 2

by Bob Bates
ISBN-10:
1592004938
ISBN-13:
9781592004935
Pub. Date:
09/16/2004
Publisher:
Cengage Learning
ISBN-10:
1592004938
ISBN-13:
9781592004935
Pub. Date:
09/16/2004
Publisher:
Cengage Learning
Game Design / Edition 2

Game Design / Edition 2

by Bob Bates
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Overview

"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you're looking to break in, you'll find knowledge here that is usually only attained after years in the trenches.

Product Details

ISBN-13: 9781592004935
Publisher: Cengage Learning
Publication date: 09/16/2004
Edition description: REV
Pages: 450
Product dimensions: 7.40(w) x 9.12(h) x 0.89(d)

About the Author

In 1989, Bob co-founded Legend Entertainment and served as its President until the company s 1998 sale to GT Interactive (now Atari). He continued as Legend s Studio Head and as an active game designer/producer until the studio closed in January of 2004. Bob is a frequent speaker at industry conferences and events, and he is also the co-founder and organizer of the Game Designer s Workshop, an annual invitation-only conference attended by many of the top storytelling game designers in the business. Bob is the author of one of the industry s bestselling books on game development, "Game Design: The Art and Business of Creating Games" (Premier Press/Course PTR), which is currently being used as a textbook by several colleges and universities. He is also the editor of the "Game Developer s Market Guide" (Premier Press/Course PTR) and "Game Design, Second Edition".

Table of Contents

Part I Design: 1. Getting to Yes 2. Principles of Game Design 3. Genre-Specific Game Design Issues 4. Storytelling 5. Level Design 6. Designing the Puzzle 7. Franchises, Brands, and Licenses Part II Teams: 8. The Development Team 9. External Resources Part III Development: 10. Project Lifecycle and Documents 11. Managing Development Part IV The Business: 12. The Business 13. Breaking In Part V Conclusion: 14. The Hero's Journey Part VI Appendices: A. Project Documents B. Resources
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