Game Design: How to Create Video and Tabletop Games, Start to Finish
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

1110783952
Game Design: How to Create Video and Tabletop Games, Start to Finish
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

19.99 In Stock
Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish

by Lewis Pulsipher
Game Design: How to Create Video and Tabletop Games, Start to Finish

Game Design: How to Create Video and Tabletop Games, Start to Finish

by Lewis Pulsipher

Paperback(New Edition)

$19.99 
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Overview

Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.


Product Details

ISBN-13: 9780786469529
Publisher: McFarland & Company, Inc., Publishers
Publication date: 08/08/2012
Edition description: New Edition
Pages: 276
Sales rank: 220,330
Product dimensions: 5.90(w) x 8.90(h) x 0.70(d)
Age Range: 18 Years

About the Author

Lewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contributed to several books.

Table of Contents

Acknowledgments vi

List of Initialisms viii

Preface 1

Introduction 3

1 The Process of Game Design 5

2 How Someone Learns to Design Games 47

3 What Is a Game and What Makes It a Good Game? 74

4 You Must Know Your Audience/Target Market 101

5 Making a Playable Prototype 131

6 How to Work With and Improve the Prototype 149

7 Designing Levels (Stages, Scenarios) for Video (and Tabletop) Games 178

8 Some Specific Video Game Issues and Genres 196

9 Designing Specific Types of Games 211

10 Reference Lists and Resources 221

Glossary for Game Designers 243

Index 261

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