Game It Up!: Using Gamification to Incentivize Your Library

Game It Up!: Using Gamification to Incentivize Your Library

by David Folmar Communications and Engagement Consultant and author of "Game it Up! Using G, Ellyssa Kroski (Editor)
Game It Up!: Using Gamification to Incentivize Your Library

Game It Up!: Using Gamification to Incentivize Your Library

by David Folmar Communications and Engagement Consultant and author of "Game it Up! Using G, Ellyssa Kroski (Editor)

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Overview

Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience.

This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as:

  • badge hunts for staff orientation;
  • a “face of the library” game for patron services;
  • badges for your programs;
  • augmented reality and a catalog Easter egg hunt;
  • interactive fiction for information literacy education; and
  • top-down video games for library orientation.

Product Details

ISBN-13: 9781442253360
Publisher: Rowman & Littlefield Publishers, Inc.
Publication date: 08/14/2015
Series: Library Technology Essentials , #7
Sold by: Barnes & Noble
Format: eBook
Pages: 148
File size: 1 MB

About the Author

David Folmar is the emerging technology librarian at Richmond Public Library. He holds degrees in MLS, CTS and CMS. He sat on the RVA MakerFest Leadership Committee and has been involved with Coding literacy in the CoderDojo, Indie Game Development, and Independent Filmmaking communities. Folmar is new to Librarianship but has a previous career in audiovisual production and digital communications. He looks for the areas where community engagement, STEAM education, social reasonability, and technology overlap.

Table of Contents

Foreword by Ellyssa Kroski
Preface
Acknowledgments

Chapter One: An Introduction to Gamification
Chapter Two: Getting Started with Gamification
Chapter Three: Tools and Applications
Chapter Four: Library Examples and Case Studies
Chapter Five: Step-by-Step Library Projects for Gamification
Chapter Six: Tips and Tricks
Chapter Seven: Future Trends
Chapter Eight: Recommended Reading

Index
About the Author
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