Game Writing: Narrative Skills for Videogames

Game Writing: Narrative Skills for Videogames

Game Writing: Narrative Skills for Videogames

Game Writing: Narrative Skills for Videogames

Hardcover(2nd ed.)

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Overview

As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative.

Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know.

This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.


Product Details

ISBN-13: 9781501348952
Publisher: Bloomsbury Academic
Publication date: 01/28/2021
Edition description: 2nd ed.
Pages: 456
Product dimensions: 6.14(w) x 9.21(h) x 1.00(d)

About the Author

Chris Bateman is an award-winning narrative designer who has worked on more than sixty game projects as writer and game designer. He won the IGDA's MVP Award for his work founding and running their highly-successful Game Writers Special Interest Group, and was the first person in the world to receive a doctorate in the aesthetics of play and games.

Table of Contents

1. Introduction to Game Narrative
Richard Dansky (games designer, USA)
2.The Basics of Narrative
Stephen Jacobs (Rochester Institute of Technology, USA)
3. Game Writing
Richard Boon (Salford University, UK)
4. Non-linear Game Narrative
Mary DeMarle (Champlain College, USA)
5. Follow the Golden Path - Keeping the Player on Track
Chris Bateman (University of Bolton, UK)
6. Game Characters
Andy Walsh (games writer, UK)
7. Cut Scenes and Scripted Events
Richard Dansky (game designer, USA)
8. Writing Comedy for Games
Ed Kuehnel (game designer, USA) and Matt Entin (game designer, USA)
9. Writing for Licenses
James Swallow (games designer, USA)
10. The Needs of the Audience
Rhianna Pratchett (games journalist, UK)
11. Beware of Localization
Tim Langdell (University of Southern California, USA)
12. Adding Magic: The Voice Actors
Coray Seifert (New Jersey Institute of Technology, USA)
13. Interchangeable Dialogue Audio
Ernest Adams (games designer UK)
14. Dialogue Engines
Chris Bateman (University of Bolton, UK)
15. Mask, Avatar and World
Chris Bateman (University of Bolton, UK)
16. Big Stories in Small Places
Andy Walsh (games writer, UK)
17. Script Formats for Games
Wendy Despain (game designer, USA)
18. Massively Multiplayer Storytelling
Richard Bartle (University of Essex, UK)
19. First do no Harm
Richard Boon (Salford University, UK)
Further Reading
Glossary
Bibliography
Index
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