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Overview
Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do.
Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read.
Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.
Product Details
ISBN-13: | 9780307809353 |
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Publisher: | Knopf Doubleday Publishing Group |
Publication date: | 05/02/2012 |
Sold by: | Random House |
Format: | eBook |
Pages: | 240 |
File size: | 10 MB |
About the Author
Read an Excerpt
I N T R O D U C T I O N
[ . . . ]
There’s not set method for using Games for Reading. Some parents may play favorite games regularly. Other mothers and fathers will keep the book on a shelf until a rainy Saturday, then pull it out and play two or three games, just as something to do. Certain parents have the time and desire to prepare the game boards and special playing cards that some games require, and are happy to spend lots of energy over such games. Others will stick to games that require no preparation and can be enjoyed during car rides or while cooking supper. Whatever pattern fits your family is fine. And it’s not at all necessary to go through this book from beginning to end. You may start with Part One, but you can just as well begin with any of the other three. Feel free to move back and forth from one section to the next. As long as you pick out games that are fun for you and your child, you’ve made the right choices.
Your child is likely to find one or another section harder than the others, depending on his special areas of strength and weakness. I had one student, Helena, who had no trouble sounding out words, but slowed down when it came to memorizing them. It didn’t surprise me that she found Part Two (sounding-out games) easy, and Part One (sight-vocabulary games) difficult. What to do with a child like this? Play both the hard games and the easy ones. The hard games work on a child’s weaknesses; the easy games build on strengths. That’s the best way to help any beginning reader.
Occasionally I’ve indicated that a game shouldn’t be played until a child reaches second or third grade. Even if a child is doing advanced work in first grade, it’s still better to hold off on these particular games, in order to avoid possible conflict between the games’ methods and the specific techniques that your child’s teacher prefers for introducing new skills. But never worry that a child is too old for any game that he enjoys. Professional musicians practice scales, and children in the first three or four grades can benefit from even the simplest games. When a child has serious learning problems, games, although helpful, don’t constitute a cure-all. Children with serious problems need help from trained professionals. If your child is already receiving special help, you might ask his tutor or teacher to pick out appropriate games for you to play at home.
There’s one important rule that applies to every part of this book. You must always remember how important you are to your child and how much he or she wants to impress you. Because of this your child may find it painful to fail in front of you. Your attitude toward mistakes, therefore, becomes crucial to the success of these games. If mistakes are fine with you, your child will have an easier time playing. You can help by being nice about it your child’s errors—for instance, by saying: “Oops, a mistake. Don’t worry, I make mistakes, too.” Or: “It’s OK to give the wrong answer. If you always knew the right answers, this game wouldn’t be fun any more.”
And having fun is the key thing. If these games aren’t fun, they aren’t working. With each game, ask yourself if you and your child are having a good time. If the answer is no, try another game: there are lots of them. Or you may want to tinker with a set of rules to suit yourselves, or invent new games based on the ones here. Sometimes it’s worth trying a game again; your child may dislike a certain game today, yet love it tomorrow—or next year—and you may feel the same way. Some of the games call on you to do silly things or jump around the room. Tonight you may not feel up to that. But come Saturday morning, jumping around and acting silly may seem like a great idea—especially when you know it’s helping your child learn to read.
Table of Contents
Acknowledgments • ix
Introduction • xi
PART ONE: Games for Learning Words • 1
Chapter One: Words Everywhere • 2
GIFT WORDS • 4
POSTER WORDS • 6
3-D WORDS • 8
JUMBO WORDS • 10
WORD COLLECTION BOX • 11
WORD HUNT • 13
CHARADE CARDS • 16
PICTURE LABELS • 18
LABEL THE HOUSE • 20
BODY WORDS • 23
Chapter Two: Games for the Eye • 24
MAZES • 26
JIGSAW PUZZLES • 30
BLINDFOLD DRAWING • 33
FIND IT • 35
PICTURE MEMORY • 37
HOW DO I LOOK? • 38
SET THE TABLE • 39
TWO DRAWING GAMES • 42
A MUCH HARDER DRAWING GAME • 45
LETTER CONTEST • 48
SAME AND DIFFERENT • 50
Chapter Three: Word Games • 52
RAINBOW GAME • 53
WORD LADDER • 55
WORD CONCENTRATION • 58
WORD BINGO • 61
GOOFY SENTENCES • 64
JIGSAW SENTENCES • 67
ZIP CARDS • 72
PART TWO: Games for Learning Sounds • 75
Chapter Four: Games for the Ear • 76
DO THIS, DO THAT • 78
TALK A DRAWING • 80
HARD LISTENING • 83
WRONG-SPEED CONVERSATIONS • 84
RHYMING GAMES • 85
GAMES AND CHANTS • 87
Chapter Five: Letter Sounds • 90
CONSONANT BOX • 91
WHERE'S THE SOUND? • 94
PURPLE PENGUINS PICK APPLES • 96
GRANDMOTHER'S TRUNK • 98
ALPHABET WORDS • 100
LINKING WORDS • 102
CHICKENS AND WHALES • 103
Chapter Six: Super Sounds Games • 109
RABBIT SOUNDS • 110
OOPS • 113
SOUND TOSS • 115
SOUND CHECKERS • 117
Chapter Seven: Making Words • 122
WORDS IN A BAG • 123
PICK A BLEND • 126
CHAIN GAME • 130
MYSTERY WORDS • 131
BACKWARDS • 133
PART THREE: Games for Understanding • 135
Chapter Eight: What Does That Mean? • 136
SEE IT—NAME IT • 138
GO-TO TOGETHERS • 140
STORY WORDS • 142
FRUMDIDDLE • 143
MATCHES AND OPPOSITES • 144
DICTIONARY READING • 146
Chapter Nine: Making Sense • 147
TAKING TURNS • 148
MISTAKES • 150
FINISH A FAIRY TALE • 152
TV TALK • 154
Chapter Ten: Imagination • 156
CIRCLE STORY • 157
CRAZY ANSWERS • 160
TALL TALES OF YOUR DAY • 162
GETTING TO KNOW YOU • 165
PROBLEMS AND SOLUTIONS • 167
INTERVIEW WITH AN ALLIGATOR • 170
PICTURE STORIES • 173
PART FOUR: Reading Every Day • 175
Chapter Eleven: The Right Spark • 176
READING ALOUD • 177
COOKING • 179
TREASURE HUNT • 183
LUNCH-BOX MAIL • 184
REAL MAIL • 186
FAMILY CALENDAR • 187
SCRAPBOOK COLLECTIONS • 189
LITERARY LION • 193
READING TOGETHER • 196
Appendices • 199
A LIST OF IMPORTANT WORDS • 200
A LIST OF IMPORTANT SOUNDS • 203
BOOKS FOR READING ALOUD • 204
EASY READING BOOKS • 207
CHILDREN'S MAGAZINES • 208
A NOTE TO TEACHERS • 209