Table of Contents
Foreword Michael Mater xi
Introduction Michele Haiken 1
Section 1 Sandbox: Open-Ended, Go-Anywhere Style of Play 9
1 School Research Goes Galactic: Using Game Design to Reimagine Middle School Research Projects Sheena Kelly 10
2 LARPs for Learning: Live Action Role-Play Aaron Vanek 25
3 Game Creation as a Learning Activity for All Students Kip Glazer 44
4 Gamifying Culinary Arts Tisha Richmond 53
5 Game On: How a Non-Gamer Learned to Gamify Her Classroom Carrie Baughcum 60
Section 2 Homebrews and Game Sharks: Gamification Strategies & Tools to Utilize Across Content Areas 67
6 Scavenger Hunts Rachelle Dene Poth 68
7 The Amazing Race Challenge Michele Haiken 72
8 Classcraft Travis Phelps 77
9 Sydney's World Ivan Kaltman 83
10 World War I Trench Simulation with Minecraft Robert M. Daly 86
11 Adventure Quests Michele Haiken 93
12 Grudgeball Kristie Orlando-Bangali 96
13 Boss Battles Michele Haiken 99
Section 3 Cheats: Gamification Strategies for Success 103
14 Head of the Class: Designing Effective Leaderboards for Gamified Learning Environments Chris Hesselbein 104
15 Plugged into Learning with Digital Badges: Making Learning Fun and Effective Angela Elkordy 115
16 Leveled Up: Tips for Recognizing Student Achievements with Badges Mj Linane 130
17 Get the Best (and Avoid the Worst) from Gamification Scott R. Garrigan 142