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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
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Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
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Overview
Product Details
ISBN-13: | 9780262549288 |
---|---|
Publisher: | MIT Press |
Publication date: | 09/19/2023 |
Series: | Game Histories |
Pages: | 400 |
Product dimensions: | 6.00(w) x 9.00(h) x (d) |
About the Author
Table of Contents
Series Foreword xiPreface xiii
Acknowledgments xvii
A Note on Translations and Pronunciation xix
Introduction xxi
1 Micros in the Margins: Computer Technology in the State Socialist Society 1
Toward Normalization 3
Beyond the Quiet Life 5
A Revolution That Was Normalized 9
The State of the Computer Industry 12
Electronization Programs of the 1980s 15
Men, Women, and Machines 18
Side Roads to Micros 21
Who Needs a Home Computer? 27
Farm Computers and the Courageous Clone 31
2 Hunting Down the Machine: Trajectories of Microcomputer Domestication 35
A Machine That Obeys 39
Wandering Programmers 42
Spectacle from the West 45
Importing the Standard 47
The Shiny Side of Retail 50
A Room of Its Own 53
3 Our Amateur Can Work Miracles: Infrastructures of Hobby Computing 63
Cybernetics for Youth 66
Repurposing the Paramilitary 71
Activist Meshworks 74
Tolerating the Man’s World 77
Build Your Own Peripherals 81
Amateur Entrepreneurs 85
Starting a Computer Fanzine 87
Samizdat Research Institute 90
4 Who’s Afraid of Gameplay? Czechoslovak Discourses on Computer Games 99
Playing with Computers 102
Forbidden Pleasures 104
Bringing Games under Control 109
Computer Game Advocates 112
The Appreciation of Tomahawk 116
5 Lighting Up the Shadows: Informal Distribution of Game Software 123
From Yugoslavia with Cracks 126
The Unregulated (Non)medium 133
Lightning-Fast Sneakernet 135
Homemade Tape Culture 139
(Mis)understanding Games 143
A Cottage Arcade Industry 147
6 Bastard Children of the West: Establishing a Domestic Coding Culture 153
Czechoslovak Homebrew Scene 157
Ports and Conversions 164
What Became of Flappy 167
Forging the Shooter 171
Second Lives of Indiana Jones 174
Hacking Games 178
7 Empowered by Games: Games as a Means of Self-Expression and Activism 185
Hello World! 190
Adventure in Your Home 192
Spreading Unofficial Culture 196
Small Subversions 199
A Protest of Sorts 204
Taking to the Streets 206
Conclusion 215
Bricoleurs and Tacticians 218
We Have Always Been Indie 219
Toward Comparative Histories 221
Preserving the Peripheral 223
Epilogue: After the Curtain Fell 227
Computers and Games in Transition 229
A Belated Cottage Industry 232
Homebrew Lives On 234
The Game Industry Today: Adventures, Army, and Automation 235
Where Are They Now? 238
Appendix: Important Dates 241
Glossary 243
Notes 247
Bibliography 315
Index 345
What People are Saying About This
“This fascinating book introduces the reader to the undiscovered lives of microcomputing and gaming communities in 1980s Czechoslovakia. For the first time, Švelch draws up the history of hobbyist gaming clubs that worked under the radar of party authorities. This thoroughly researched and enjoyably deliveredstory is woveninto a tapestry of dynamic changes in politics, technology, foreign trade, agriculture, leisure, and everyday life in a way that will contribute a great deal to a more subtle and less stereotyped image of latesocialism.”
Anikó Imre, Professor of Cinematic Arts, The University of Southern California; author of Identity Games: Globalization and the Transformation of Media Cultures in New Europe
"Jaroslav Švelch's Gaming the Iron Curtain is a compelling demonstration of the possibilities of writing histories of gaming that are bottom up and from the margins, moving beyond industry-based histories toward a focus on social, cultural, and political histories. A lively and vivid account of how gaming cultures emerged in Cold War Czechoslovakia, Švelch describes the emergence of an 'informal' economy where would-be gamers smuggled hardware, hacked and reprogrammed games, jury-rigged their own joysticks from everyday materials, and circulated titles through grassroots networks, making up for the scarcity of their local markets and bureaucratic indifference to domestic uses of computers. This book will interest not only games scholars but anyone who wants to better understand how people made do within the Soviet bloc.”
Henry Jenkins, coauthor of By Any Media Necessary: The New Youth Activism“This extraordinary book on 1980s computing culture provides an unexpectedly vivid window into social relations in late socialism and the dysfunction of Czechoslovakia's political institutions. Through the memories of early computing enthusiasts and close examination of the ephemera they lovingly saved, Švelch brings to life a lost world of do-it-yourself hobby clubs, early game design, and even homemade computer peripherals that is a welcome addition to the growing field of digital game history and is also a must-read for anyone interested in everyday life in the final decades of European Communism.”
Kimberly Zarecor, Associate Professor of Architecture, Iowa State University; author of Manufacturing a Socialist Modernity: Housing in Czechoslovakia, 1945-1960“Gaming the Iron Curtain is a surprising addition to the ever-growing body of work on everyday life in the Eastern bloc. Švelch's fascinating study proves yet again that developments in the West were not without their counterparts in the East. Using a wide range of sources and historiographies, Švelch reveals the hidden world of computers and gaming in late Communist Czechoslovakia.”
Paulina Bren, Adjunct Associate Professor, Vassar College; author of The Greengrocer and His TV: The Culture of Communism after the 1968 Prague Spring and coeditor of Communism Unwrapped: Consumption in Cold War Eastern Europe“At once necessary and original, disciplined and deliberately disorienting, informative and crackling with gamer intelligence, Gaming the Iron Curtain expertly guides the reader through the peripheral thickets of gaming subcultures in Czechoslovak hobby computing in the 1980s. Švelch sketches the political complexities of Czechoslovak computing cultures and uncovers how unknown Central European homebrewers dreamt up new meanings of 'Hello, world!' in the Soviet bloc. A welcomed and pioneering work.”
Benjamin Peters, Associate Professor, University of Tulsa; author of How Not to Network a Nation: The Uneasy History of the Soviet Internet“This fascinating book introduces the reader to the undiscovered lives of microcomputing and gaming communities in 1980s Czechoslovakia. For the first time, Švelch draws up the history of hobbyist gaming clubs that worked under the radar of party authorities. This thoroughly researched and enjoyably delivered story is woven into a tapestry of dynamic changes in politics, technology, foreign trade, agriculture, leisure, and everyday life in a way that will contribute a great deal to a more subtle and less stereotyped image of late socialism.”
Anikó Imre, Professor of Cinematic Arts, The University of Southern California; author of Identity Games: Globalization and the Transformation of Media Cultures in New Europe