Gaslands: Refuelled: Post-Apocalyptic Vehicular Mayhem

Gaslands: Refuelled: Post-Apocalyptic Vehicular Mayhem

by Mike Hutchinson
Gaslands: Refuelled: Post-Apocalyptic Vehicular Mayhem

Gaslands: Refuelled: Post-Apocalyptic Vehicular Mayhem

by Mike Hutchinson

eBook

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Overview

Shoot, ram, skid, and loot your way through the ruins of civilisation with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customise their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures.

Product Details

ISBN-13: 9781472838872
Publisher: Bloomsbury Publishing
Publication date: 09/19/2019
Series: Gaslands
Sold by: Barnes & Noble
Format: eBook
Pages: 144
File size: 55 MB
Note: This product may take a few minutes to download.

About the Author

Mike Hutchinson is a passionate gamer and model-maker who wrote his first wargame at the age of 15. He lives in the inexplicably named village of Old Wives Lees in Kent with his wife, a library of games, and a menagerie of beasts.

David Auden Nash was born in Indiana, USA. He graduated with a BFA from DAAP at University of Cincinnati, and has been working in the illustration and design since 2008. He works primarily on board, card, and role-playing games, as well as books and video games.
Mike Hutchinson is a passionate gamer and model-maker who wrote his first wargame at the age of 15. He is the creator of the award-winning and popular Gaslands series as well as other wargames including A Billion Suns and Hobgoblin.

Table of Contents

Intro 7

Timeline 7

Gaslands 7

What is Gaslands? 9

Gaslands in 60 Seconds 9

What You'll Need 11

Basic Rules 14

The Basics 14

The Rule of Carnage 14

Specific Rules 14

Simultaneous Effects 14

Vehicles 15

Current Gear 16

Hazard Tokens 16

Movement Templates 16

The Round 19

Round Structure 19

Gear Phases 19

Qualifying for an Activation 20

Pole Position 20

Activations 20

Movement Step 21

Movement Step Timing 21

Selecting a Movement Template 22

Placing the Movement Template 22

Skid Dice 22

Resolving Skid Dice 22

Final Position 25

Weapons 27

Shooting Templates 27

Range 28

Arc of Fire and Facing 28

Attack Dice 30

Attack Step 30

Declare Targets 30

Number of Attacks 31

Roll Attack Dice 33

Roll Evade Dice 33

Suffer Damage 33

Wipeout Step 34

Wipeout 34

Flip 35

Example Activation 36

Additional Rules 38

Additional Movement Rules 38

Hazardous Manoeuvres 38

The "Touch It, Use It" Rule 38

Reversing 39

Forced Move 39

Additional Skid Dice Rules 40

Trivial Manoeuvres 40

Push It 40

Additional Attack Rules 42

Distracted 42

Cover 42

Critical Hits 42

Evading Special Attacks 42

Damage 43

Hull Points 43

Getting Wrecked 43

Explosions 44

Wrecks 44

Obstructions 45

Starting in Contact with an Obstruction 45

Interrupted Movement 45

Interrupted Final Position 46

Interrupted Movement Example 47

Ignoring Obstructions 48

Destructible Obstacles 49

Sliding into Obstructions 50

Collisions 52

Collision Windows 52

Resolving a Collision 52

Orientation 52

Reactions 53

Roll Smash Attacks and Evades 54

Gain Hazard Tokens 54

Collisions with Obstacles 54

Smash Attacks 55

Calculating Attack Dice 55

Weight Difference 56

Resolve Smash Attacks 56

Example of Play 58

Setting Up a Game 61

Building a Team 61

Choosing a Scenario 61

Street Race 62

Creating a Team 63

Customising Your Team 64

Team Size 64

Choose a Sponsor 64

Build Vehicles 64

Building a Vehicle 65

Basic Vehicle Types 66

Buggy 66

Performance Car 66

Basic Weapons 67

Advanced Rules 68

Advanced Vehicle Types 68

Ambulance 69

Bike and Bike with Sidecar 69

Drag Racer 70

Helicopter and Gyrocopter 70

Ice Cream Truck 70

Monster Truck 71

Tank 71

War Rig 71

Advanced Weapons 72

Crew Fired Weapons 76

Dropped Weapons 77

Weapon Special Rules 80

Ammo 81

Blast 81

Blitz 81

Crew Fired 81

Fire 81

Indirect 82

Splash 82

Zero Crew 82

Vehicle Upgrades 83

Terrain 86

Surfaces 86

Obstacles 87

Ramps 87

Audience Votes 88

Gaining Audience Votes 88

Spending Audience Votes 89

Audience Vote Effects 89

Sponsors 91

Rutherford 91

Miyazaki 92

Mishkin 93

Idris 94

Slime 95

The Warden 96

Scarlett 97

Highway Patrol 98

Verney 98

Maxxine 99

The Order of the Inferno 100

Beverly, The Devil on the Highway 100

Rusty's Bootleggers 102

Perks 104

Aggression 104

Badass 105

Built 106

Daring 107

Horror 108

Military 109

Precision 110

Pursuit 111

Reckless 112

Speed 113

Technology 114

Tuning 114

The War Rig 116

Modelling Your War Rig 116

Articulated 117

Cab and Trailer 117

Arming an Articulated Vehicle 117

Articulated Movement 118

Pivoting an Articulated Vehicle 119

Jackknife 119

Ponderous 120

Tanker Anchor 120

Slides 120

Wipeouts 120

Piledriver Attack 121

Ways to Play 122

Scenarios 122

Team Games 123

Death Race 124

Race Gates 124

Setup 124

The Race 127

Race End 128

Televised Events 130

Arena of Death 130

Capture the Flag 131

Flag Tag 132

Saturday Night Live 133

Wasteland Skirmishes 135

Automated Salvage 135

Express Delivery 136

Scavenger Party 139

The Revolution Will Be Televised 141

Zombie Bash 142

Special Events 143

Big Game Hunter 143

Desert Strike 145

Monster Truck Smash 147

Tank Commander 150

Truckasaurus 152

Campaigns 154

Escalating Seasons 154

Championship Seasons 155

Televised Seasons 156

Season Structure 156

Televised Schedule 156

Wasteland Skirmishes 157

Pro-Earth Resistance 158

Winning the Season 158

Hire Teams 159

Pre-game sequence 159

Post-Game Sequence 161

Savage Highways 165

Narrative Campaign 165

Riggers 166

Gangers 166

War Rig Upgrades 167

Special Rules 167

Scenario 1 Escape the City 168

Scenario 2A Rescue 169

Scenario 2B Ambush 172

Scenario 3 Long Road Home 173

Notes & Thoughts 176

Organised Play 176

Templates and Dice 176

Racetrack Layouts 176

Games Taking Too Long? 176

Rule Unclear? 177

Bases 177

Changing the Scale 177

Changing the Setting 178

Credits 179

Quick Reference 180

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